Turns out the performance bottleneck was actually rendering the
gradients every frame, so they are now rendering to a buffer when the
page loads once and that buffer is being rendered as an image every
frame. No functionality has been changed; but it runs so much faster and
is much more efficient on mobile devices.
- Moved navbar and footer styling to a seperate file
- New error page (only for dev server)
- Added BSON for Godot and set it as a featured project
- Changed featured projects layout
- Added header to homepage
- Added a scroll indicator to homepage
- Made links underlined
- Removed Twitter from Colormatic Studios links and added Colormatic Git