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v1.2.2 Stable
released this
2025-04-02 19:59:04 -07:00 | 2 commits to main since this releaseCopied from
4b99a1c26e
commit messageSo it turns out the performance improvements were completely neglected
because my code is bad. The buffer wasn't getting rendered to the canvas
in the best way, and there were too many particles for smaller screens.
I have now added a simple math equation to the init function that
decides how many particles are needed based on the display size. It
still needs a lot of tweaking, and a more complex function is probably
necessary for good results. I'm still trying to get this background to
not suck and actually look good.Downloads