• v1.2.2 Stable

    zakarya released this 2025-04-02 19:59:04 -07:00 | 2 commits to main since this release

    Copied from 4b99a1c26e commit message

    So it turns out the performance improvements were completely neglected
    because my code is bad. The buffer wasn't getting rendered to the canvas
    in the best way, and there were too many particles for smaller screens.
    I have now added a simple math equation to the init function that
    decides how many particles are needed based on the display size. It
    still needs a lot of tweaking, and a more complex function is probably
    necessary for good results. I'm still trying to get this background to
    not suck and actually look good.

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