Move Runic client code to engine repo

This commit is contained in:
2023-09-21 18:49:27 -07:00
parent db595326c2
commit 3fde4217e5

50
client.js Normal file
View File

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var canvas;
var canvas_center = new vector(0, 0);
var mouse_position = new vector(0, 0);
var camera = new vector(0, 0);
var lastupdate = Date.now();
function load_image(path) {
let image = new Image();
image.src = path;
return image;
}
function global_to_canvas(pos) {
let tempx = -camera.x + pos.x + canvas_center.x;
let tempy = -camera.y + pos.y + canvas_center.y;
return new vector(tempx, tempy);
}
function resize_canvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas_center.x = canvas.width / 2;
canvas_center.y = canvas.height / 2;
}
function clear() {
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function init() {
canvas = document.getElementById("main_canvas");
resize_canvas();
document.onkeydown = key_down;
document.onkeyup = key_up;
game_init();
}
function tick() {
let now = Date.now();
let delta = now - lastupdate;
lastupdate = now;
resize_canvas(canvas);
game_tick(delta);
}
function game_ready() {
setInterval(tick, 1000 / fps);
}