Move Runic client code to engine repo
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50
client.js
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50
client.js
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var canvas;
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var canvas_center = new vector(0, 0);
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var mouse_position = new vector(0, 0);
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var camera = new vector(0, 0);
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var lastupdate = Date.now();
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function load_image(path) {
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let image = new Image();
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image.src = path;
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return image;
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}
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function global_to_canvas(pos) {
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let tempx = -camera.x + pos.x + canvas_center.x;
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let tempy = -camera.y + pos.y + canvas_center.y;
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return new vector(tempx, tempy);
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}
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function resize_canvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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canvas_center.x = canvas.width / 2;
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canvas_center.y = canvas.height / 2;
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}
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function clear() {
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const ctx = canvas.getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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function init() {
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canvas = document.getElementById("main_canvas");
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resize_canvas();
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document.onkeydown = key_down;
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document.onkeyup = key_up;
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game_init();
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}
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function tick() {
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let now = Date.now();
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let delta = now - lastupdate;
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lastupdate = now;
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resize_canvas(canvas);
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game_tick(delta);
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}
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function game_ready() {
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setInterval(tick, 1000 / fps);
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}
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