var canvas; var canvas_center = new vector(0, 0); var mouse_position = new vector(0, 0); var camera = new vector(0, 0); var lastupdate = Date.now(); function load_image(path) { let image = new Image(); image.src = path; return image; } function global_to_canvas(pos) { let tempx = -camera.x + pos.x + canvas_center.x; let tempy = -camera.y + pos.y + canvas_center.y; return new vector(tempx, tempy); } function resize_canvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; canvas_center.x = canvas.width / 2; canvas_center.y = canvas.height / 2; } function clear() { const ctx = canvas.getContext("2d"); ctx.clearRect(0, 0, canvas.width, canvas.height); } function init() { canvas = document.getElementById("main_canvas"); resize_canvas(); document.onkeydown = key_down; document.onkeyup = key_up; game_init(); } function tick() { let now = Date.now(); let delta = now - lastupdate; lastupdate = now; resize_canvas(canvas); game_tick(delta); } function game_ready() { setInterval(tick, 1000 / fps); }