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const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
document.getElementById('particle-container').appendChild(canvas);
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
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var dark_theme = false;
if (window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches) {
dark_theme = true;
}
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', event => {
dark_theme = event.matches;
gradientsArray.forEach((gradient) => {
gradient.color = getRandomColor();
});
});
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let particlesArray = [];
const clamp = (val, min, max) => Math.min(Math.max(val, min), max)
class Particle {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = (Math.random() * 5 + 1) * 1.5;
this.originalSize = this.size;
this.speedX = (Math.random() - 0.5) * 0.2;
this.speedY = (Math.random() - 0.5) * 0.2;
this.growthSpeed = (Math.random() * 0.02) + 0.01; // Growth speed for breathing effect
this.shape = ['circle', 'square', 'triangle'][Math.floor(Math.random() * 3)]; // Randomly decide shape
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this.angle = Math.random() * 360; // Initial rotation angle for squares and triangles
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this.rotationSpeed = Math.random() * 2 - 1; // Random rotation speed
}
update() {
this.x += this.speedX;
this.y += this.speedY;
// Reverse direction if particle hits edge
if (this.x <= 0 || this.x >= canvas.width) {
this.speedX = -this.speedX;
}
this.x = clamp(0, this.x, canvas.width);
if (this.y <= 0 || this.y >= canvas.height) {
this.speedY = -this.speedY;
}
this.y = clamp(0, this.y, canvas.height);
// Breathing effect: oscillate size
this.size += this.growthSpeed;
if (this.size >= this.originalSize * 1.5 || this.size <= this.originalSize * 0.5) {
this.growthSpeed = -this.growthSpeed; // Reverse growth direction
}
// Update rotation angle for squares and triangles
if (this.shape !== 'circle') {
this.angle += this.rotationSpeed;
}
}
draw() {
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ctx.fillStyle = dark_theme ? "#333" : '#bbb';
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ctx.save();
ctx.translate(this.x, this.y);
if (this.shape === 'circle') {
ctx.beginPath();
ctx.arc(0, 0, this.size/2, 0, Math.PI * 2);
ctx.closePath();
} else if (this.shape === 'square') {
ctx.rotate(this.angle * Math.PI / 180); // Rotate square
ctx.beginPath();
this.roundRect(ctx, -this.size / 2, -this.size / 2, this.size, this.size, this.size/5); // Draw rounded square
ctx.closePath();
} else if (this.shape === 'triangle') {
ctx.rotate(this.angle * Math.PI / 180); // Rotate triangle
ctx.beginPath();
this.roundTriangle(ctx, this.size*2, this.size/5); // Draw rounded triangle
ctx.closePath();
}
ctx.fill();
ctx.restore();
}
roundRect(ctx, x, y, width, height, radius) {
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
roundTriangle(ctx, size, radius) {
const x1 = 0, y1 = 0;
const x2 = size, y2 = 0;
const x3 = size / 2, y3 = size / 1.375;
const midX1 = (x1 + x2) / 2;
const midY1 = (y1 + y2) / 2;
const midX2 = (x2 + x3) / 2;
const midY2 = (y2 + y3) / 2;
const midX3 = (x3 + x1) / 2;
const midY3 = (y3 + y1) / 2;
ctx.arcTo(x2, y2, midX2, midY2, radius);
ctx.arcTo(x3, y3, midX3, midY3, radius);
ctx.arcTo(x1, y1, midX1, midY1, radius);
}
}
class Gradient {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.radius = (Math.random() * 500) + 300;
this.color = getRandomColor();
this.speedX = Math.random() - 0.5;
this.speedY = Math.random() - 0.5;
this.alpha = Math.random() * 0.5 + 0.5; // Initial alpha between 0.5 and 1
this.dAlpha = (Math.random() - 0.5) * 0.01;
}
update() {
this.x += this.speedX;
this.y += this.speedY;
this.alpha += this.dAlpha;
// Reverse the direction of alpha change to keep it within 0.5 and 1
if (this.alpha <= 0.5 || this.alpha >= 1) {
this.dAlpha = -this.dAlpha;
}
// Bounce off the edges
if (this.x > canvas.width || this.x < 0) {
this.speedX = -this.speedX;
}
this.x = clamp(0, this.x, canvas.width);
if (this.y > canvas.height || this.y < 0) {
this.speedY = -this.speedY;
}
this.y = clamp(0, this.y, canvas.height);
}
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draw() {
const gradient = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.radius);
gradient.addColorStop(0, this.color);
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if (dark_theme) {
gradient.addColorStop(1, `rgba(0, 0, 0, 0)`);
}
else {
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
}
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ctx.globalAlpha = this.alpha;
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
ctx.globalAlpha = 1.0;
}
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}
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let gradientsArray = [];
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function getRandomColor() {
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if (dark_theme) {
const r = Math.floor((Math.random() * 255) - 100);
const b = Math.floor((Math.random() * 255) - 100);
const g = Math.floor((Math.random() * 255) - 100);
return `rgb(${r}, ${g}, ${b})`;
}
else {
const r = Math.floor((Math.random() * 100) + 155);
const g = Math.floor((Math.random() * 100) + 155);
const b = Math.floor((Math.random() * 100) + 155);
return `rgb(${r}, ${g}, ${b})`;
}
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}
function init() {
particlesArray = [];
for (let i = 0; i < 100; i++) {
particlesArray.push(new Particle());
}
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gradientsArray = [];
for (let i = 0; i < 10; i++) {
gradientsArray.push(new Gradient());
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}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
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gradientsArray.forEach((gradient) => {
gradient.update();
gradient.draw();
});
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particlesArray.forEach((particle) => {
particle.update();
particle.draw();
});
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requestAnimationFrame(animate);
}
resize();
init();
animate();
window.addEventListener('resize', resize);