This is a simple BSON serializer and deserializer written in GDScript that is originally designed to be compatible with [JSON for Modern C++](https://json.nlohmann.me/)'s BSON components, but it can be used with any other BSON tool.
BSON, short for Binary [JSON](http://json.org), is a binary-encoded serialization of JSON-like documents. Like JSON, BSON supports the embedding of documents and arrays within other documents and arrays.
This plugin is useful for server/client communication, interacting with MongoDB, reducing JSON file sizes, etc.
After enabling this plugin in your Godot project settings, you can access the BSON object with:
```
BSON.to_bson(Dictionary)
```
and
```
BSON.from_bson(PackedByteArray)
```
You can also test out this plugin with `/BSON Examples/dunk.tscn`. This example will take your JSON, serialize it to BSON, then deserialize it back to JSON.