The editor plugin nonsense turned out to be useless
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@ -2,10 +2,7 @@
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# This file is the BSON serializer for the Godot Engine,
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# published under the MIT license. https://opensource.org/license/MIT
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extends Node
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# Unfortunately, this has to be a node in order to be a singleton.
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# I'd rather BSON wasn't in the scenetree, but it seems like that's
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# the only way to do this. Hopefully this will change in the future.
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class_name BSON
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static func to_bson(data: Dictionary) -> PackedByteArray:
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