The editor plugin nonsense turned out to be useless

This commit is contained in:
2025-03-08 17:23:48 -08:00
parent 295d2cd838
commit a2c493b81e
6 changed files with 1 additions and 41 deletions

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@ -2,10 +2,7 @@
# This file is the BSON serializer for the Godot Engine,
# published under the MIT license. https://opensource.org/license/MIT
extends Node
# Unfortunately, this has to be a node in order to be a singleton.
# I'd rather BSON wasn't in the scenetree, but it seems like that's
# the only way to do this. Hopefully this will change in the future.
class_name BSON
static func to_bson(data: Dictionary) -> PackedByteArray: