Compare commits
3 Commits
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8253403746
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a2c493b81e
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295d2cd838
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1
BSON Examples/dunk.gd.uid
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1
BSON Examples/dunk.gd.uid
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@ -0,0 +1 @@
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uid://ct7fwu1uxvpmt
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://ckdfb5ggwslbk"]
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[gd_scene load_steps=2 format=3 uid="uid://ckdfb5ggwslbk"]
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[ext_resource type="Script" path="res://BSON Examples/dunk.gd" id="1_p38ab"]
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[ext_resource type="Script" uid="uid://ct7fwu1uxvpmt" path="res://BSON Examples/dunk.gd" id="1_p38ab"]
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[node name="Dunk" type="Control" node_paths=PackedStringArray("JSONEditor", "OutputLabel", "CopyPopup")]
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[node name="Dunk" type="Control" node_paths=PackedStringArray("JSONEditor", "OutputLabel", "CopyPopup")]
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layout_mode = 3
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layout_mode = 3
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@ -57,7 +57,8 @@ text = "{
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true,
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true,
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false,
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false,
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3.14159265,
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3.14159265,
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\"baz\"
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\"baz\",
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null
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]
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]
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}"
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}"
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middle_mouse_paste_enabled = false
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middle_mouse_paste_enabled = false
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@ -116,7 +117,6 @@ horizontal_alignment = 1
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autowrap_mode = 3
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autowrap_mode = 3
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[node name="CopyPopup" type="PopupPanel" parent="."]
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[node name="CopyPopup" type="PopupPanel" parent="."]
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transparent_bg = true
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position = Vector2i(492, 586)
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position = Vector2i(492, 586)
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size = Vector2i(164, 31)
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size = Vector2i(164, 31)
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@ -2,10 +2,7 @@
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# This file is the BSON serializer for the Godot Engine,
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# This file is the BSON serializer for the Godot Engine,
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# published under the MIT license. https://opensource.org/license/MIT
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# published under the MIT license. https://opensource.org/license/MIT
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extends Node
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class_name BSON
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# Unfortunately, this has to be a node in order to be a singleton.
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# I'd rather BSON wasn't in the scenetree, but it seems like that's
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# the only way to do this. Hopefully this will change in the future.
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static func to_bson(data: Dictionary) -> PackedByteArray:
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static func to_bson(data: Dictionary) -> PackedByteArray:
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@ -22,11 +19,11 @@ static func get_byte_type(value: Variant) -> int:
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return 0x02
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return 0x02
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TYPE_INT:
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TYPE_INT:
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if abs(value as int) < 2147483647: # 32 bit signed integer limit
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if abs(value as int) < 2147483647: # 32 bit signed integer limit
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return 0x10
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return 0x10 # 32 bit signed int
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else:
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else:
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return 0x12
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return 0x12 # 64 bit signed int
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TYPE_FLOAT:
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TYPE_FLOAT:
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return 0x01
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return 0x01 # Double
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TYPE_ARRAY:
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TYPE_ARRAY:
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return 0x04
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return 0x04
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TYPE_DICTIONARY:
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TYPE_DICTIONARY:
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@ -76,7 +73,7 @@ static func dictionary_to_bytes(dict: Dictionary) -> PackedByteArray:
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buffer.append(get_byte_type(dict[key]))
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buffer.append(get_byte_type(dict[key]))
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var key_string_bytes := key.to_utf8_buffer()
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var key_string_bytes := key.to_utf8_buffer()
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buffer.append_array(key_string_bytes)
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buffer.append_array(key_string_bytes)
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buffer.append(0x00)
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buffer.append(0x00) # Index string null terminator
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buffer.append_array(serialize_variant(dict[key]))
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buffer.append_array(serialize_variant(dict[key]))
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return buffer
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return buffer
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@ -87,10 +84,10 @@ static func array_to_bytes(array: Array[Variant]) -> PackedByteArray:
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for index: int in range(array.size()):
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for index: int in range(array.size()):
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buffer.append(get_byte_type(array[index]))
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buffer.append(get_byte_type(array[index]))
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# For whatever reason, BSON wants array indexes to be strings. This makes no sense.
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# For whatever reason, BSON wants array indexes to be strings. This makes no sense.
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# The string indexes are literally just the number but in ASCII/UTF8.
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var s_index := str(index)
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var s_index := str(index)
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buffer.append_array(s_index.to_utf8_buffer())
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buffer.append_array(s_index.to_utf8_buffer())
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buffer.append(0x00)
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buffer.append(0x00) # Index string null terminator
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buffer.append_array(serialize_variant(array[index]))
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buffer.append_array(serialize_variant(array[index]))
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return buffer
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return buffer
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@ -129,6 +126,8 @@ static func serialize_variant(data: Variant) -> PackedByteArray:
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static func from_bson(data: PackedByteArray) -> Dictionary:
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static func from_bson(data: PackedByteArray) -> Dictionary:
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if data[-1] != 0x00:
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push_error("BSON deserialization error: Document is not null terminated. It is likely that the provided buffer is not BSON.")
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return Deserializer.new(data).read_dictionary()
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return Deserializer.new(data).read_dictionary()
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@ -178,7 +177,7 @@ class Deserializer:
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var b_char := get_int8()
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var b_char := get_int8()
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if b_char == 0x00: break
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if b_char == 0x00: break
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s_value += char(b_char)
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s_value += char(b_char)
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if expected_size != iter: # Check if the string is terminated with 0x00
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if expected_size != iter:
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push_error("BSON deserialization error: String was the wrong size."
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push_error("BSON deserialization error: String was the wrong size."
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+ " Position: "
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+ " Position: "
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+ str(read_position - iter)
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+ str(read_position - iter)
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1
addons/bson/bson.gd.uid
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1
addons/bson/bson.gd.uid
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@ -0,0 +1 @@
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uid://tbtkc5qan4gw
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@ -1,7 +0,0 @@
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[plugin]
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name="BSON"
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description="A BSON class to serialize and deserialize BSON in GDScript."
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author="Colormatic Studios"
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version=""
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script="plugin.gd"
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@ -1,20 +0,0 @@
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@tool
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extends EditorPlugin
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const AUTOLOAD_NAME = "BSON"
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#func _enter_tree() -> void:
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# Initialization of the plugin goes here.
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#pass
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#func _exit_tree() -> void:
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# Clean-up of the plugin goes here.
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#pass
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func _enable_plugin() -> void:
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add_autoload_singleton(AUTOLOAD_NAME, "res://addons/bson/bson.gd")
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func _disable_plugin() -> void:
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remove_autoload_singleton(AUTOLOAD_NAME)
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@ -12,13 +12,5 @@ config_version=5
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config/name="BSON for Godot"
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config/name="BSON for Godot"
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run/main_scene="res://BSON Examples/dunk.tscn"
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run/main_scene="res://BSON Examples/dunk.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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BSON="*res://addons/bson/bson.gd"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/bson/plugin.cfg")
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