From 0d476da456016182d7890371b466b4743ab26bca Mon Sep 17 00:00:00 2001 From: Zakarya Date: Fri, 1 Mar 2024 16:15:58 -0800 Subject: [PATCH] Update README for the new reticle system --- README.md | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index f6ab403..00c37f0 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ Move with WASD, space to jump, shift to sprint, C to crouch. - In-air momentum - Motion smoothing - FOV smoothing - - Head bobbing + - Movement animations - Crouching - Sprinting - 2 crosshairs/reticles, one is animated (more to come?) @@ -43,11 +43,10 @@ Click on the character node and there should be settings in the "Feature Setting - Use the `state` member variable to tell if the player is sprinting or crouching. - Use the `is_on_floor` function to tell if the player is standing or falling. -**How to change reticles (crosshairs):** -- Find the folder at `res://addons/fpc/reticles`. -- Pick one and add it to the `UserInterface` node in the character scene. You may need to right click on the character and enable "Editable Children". -- Set the Character value to your character node. (it's under the Nodes group) -- Change the `anchors_preset` value on the reticle to Center. +**How to change reticles (crosshairs):** +Change the "Default Reticle" setting to your reticle file. +During runtime: +Use the `change_reticle` function on the character. **How to create a new reticle:** - Choose a reticle to base it off of. @@ -55,4 +54,3 @@ Click on the character node and there should be settings in the "Feature Setting - Remove the script from the reticle and create a new one. (for some reason you have to do this) - Edit the reticle to your needs. - Follow the "how to change reticles" directions to use it. -