diff --git a/addons/fpc/character.gd b/addons/fpc/character.gd index d52cc9a..5a2775d 100644 --- a/addons/fpc/character.gd +++ b/addons/fpc/character.gd @@ -23,7 +23,7 @@ extends CharacterBody3D ## How far the player turns when the mouse is moved. @export var mouse_sensitivity : float = 0.1 ## Invert the Y input for mouse and joystick -@export var invert_mouse_y : bool = false +@export var invert_mouse_y : bool = false # Possibly add an invert mouse X in the future ## Wether the player can use movement inputs. Does not stop outside forces or jumping. See Jumping Enabled. @export var immobile : bool = false ## The reticle file to import at runtime. By default are in res://addons/fpc/reticles/. Set to an empty string to remove. diff --git a/addons/fpc/character.tscn b/addons/fpc/character.tscn index 6be9a13..a43e940 100644 --- a/addons/fpc/character.tscn +++ b/addons/fpc/character.tscn @@ -375,7 +375,7 @@ libraries = { } [node name="Head" type="Node3D" parent="."] -transform = Transform3D(-0.730162, 0, -0.683274, 0, 1, 0, 0.683274, 0, -0.730162, 0, 1.5, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="Camera" type="Camera3D" parent="Head"]