Add smoothing for jump and land animations if they are interrupted
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@ -156,9 +156,9 @@ func _physics_process(delta):
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if !was_on_floor and is_on_floor(): # Just landed
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if !was_on_floor and is_on_floor(): # Just landed
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match randi() % 2:
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match randi() % 2:
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0:
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0:
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JUMP_ANIMATION.play("land_left")
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JUMP_ANIMATION.play("land_left", 0.25)
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1:
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1:
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JUMP_ANIMATION.play("land_right")
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JUMP_ANIMATION.play("land_right", 0.25)
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was_on_floor = is_on_floor() # This must always be at the end of physics_process
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was_on_floor = is_on_floor() # This must always be at the end of physics_process
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@ -168,12 +168,12 @@ func handle_jumping():
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if continuous_jumping:
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if continuous_jumping:
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if Input.is_action_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if Input.is_action_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if jump_animation:
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if jump_animation:
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JUMP_ANIMATION.play("jump")
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JUMP_ANIMATION.play("jump", 0.25)
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velocity.y += jump_velocity
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velocity.y += jump_velocity
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else:
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else:
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if Input.is_action_just_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if Input.is_action_just_pressed(JUMP) and is_on_floor() and !low_ceiling:
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if jump_animation:
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if jump_animation:
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JUMP_ANIMATION.play("jump")
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JUMP_ANIMATION.play("jump", 0.25)
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velocity.y += jump_velocity
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velocity.y += jump_velocity
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