Reset values to default
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@ -90,7 +90,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0.75, 0)]
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"values": [Vector3(0, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@ -265,7 +265,7 @@ CROUCH = "crouch"
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SPRINT = "sprint"
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[node name="Mesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_jw1de")
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[node name="Collision" type="CollisionShape3D" parent="."]
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