In-editor tools module
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@ -11,6 +11,7 @@ Some parts came from StayAtHomeDev's FPS tutorial. You can find that [here](http
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Move with WASD, space to jump, shift to sprint, C to crouch.
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**FEATURES:**
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- Extremely configurable
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- In-air momentum
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- Motion smoothing
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- FOV smoothing
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@ -19,6 +20,7 @@ Move with WASD, space to jump, shift to sprint, C to crouch.
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- Sprinting
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- 2 crosshairs/reticles, one is animated (more to come?)
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- Controller/GamePad support (enabled through code, see wiki)
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- In-editor tools (enable editable children to use)
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If you make a cool game with this addon, I would love to hear about it!
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@ -54,3 +56,8 @@ Use the `change_reticle` function on the character.
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- Remove the script from the reticle and create a new one. (for some reason you have to do this)
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- Edit the reticle to your needs.
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- Follow the "how to change reticles" directions to use it.
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**How to use the editor tools:**
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- Enable editable children on the `CharacterBody` node
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- Use the options in the Properties tab to change things
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- These changes apply in runtime as well
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48
addons/fpc/EditorModule.gd
Normal file
48
addons/fpc/EditorModule.gd
Normal file
@ -0,0 +1,48 @@
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@tool
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extends Node
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# This module affects runtime nad
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#TODO: Add descriptions
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@export_category("Controller Editor Module")
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@export var head_y_rotation : float = 0:
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set(new_rotation):
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head_y_rotation = new_rotation
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HEAD.rotation.y = head_y_rotation
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update_configuration_warnings()
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@export_group("Nodes")
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@export var CHARACTER : CharacterBody3D
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@export var head_path : String = "Head" # From this nodes parent node
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#@export var CAMERA : Camera3D
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#@export var HEADBOB_ANIMATION : AnimationPlayer
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#@export var JUMP_ANIMATION : AnimationPlayer
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#@export var CROUCH_ANIMATION : AnimationPlayer
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#@export var COLLISION_MESH : CollisionShape3D
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var HEAD
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func _ready():
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HEAD = get_node("../" + head_path)
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if Engine.is_editor_hint():
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pass
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else:
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HEAD.rotation.y = head_y_rotation
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func _process(delta):
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if Engine.is_editor_hint():
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pass
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func _get_configuration_warnings():
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var warnings = []
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if head_y_rotation > 360:
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warnings.append("The head rotation is greater than 360")
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if head_y_rotation < 0:
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warnings.append("The head rotation is less than 0")
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# Returning an empty array gives no warnings
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return warnings
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@ -1,6 +1,7 @@
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[gd_scene load_steps=20 format=3 uid="uid://cc1m2a1obsyn4"]
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[gd_scene load_steps=21 format=3 uid="uid://cc1m2a1obsyn4"]
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[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
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[ext_resource type="Script" path="res://addons/fpc/EditorModule.gd" id="3_v3ckk"]
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[ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"]
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@ -455,3 +456,6 @@ layout_mode = 2
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("SphereShape3D_k4wwl")
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target_position = Vector3(0, 0.5, 0)
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[node name="EditorModule" type="Node" parent="."]
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script = ExtResource("3_v3ckk")
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@ -65,6 +65,9 @@ uv1_triplanar_sharpness = 0.000850145
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[node name="Character" parent="." instance=ExtResource("1_e18vq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Camera" parent="Character/Head" index="0"]
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transform = Transform3D(1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_20rw3")
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@ -104,3 +107,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 3, -15.5)
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use_collision = true
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size = Vector3(19, 8, 1)
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material = SubResource("StandardMaterial3D_7j4uu")
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[editable path="Character"]
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