From 6b9bc218f005ed3063c868e83d5ef1bb55a4b65c Mon Sep 17 00:00:00 2001 From: "Maik Z." Date: Sat, 15 Feb 2025 14:18:06 +0100 Subject: [PATCH] fix: non-uniform scaling --- addons/fpc/character.tscn | 100 +++++++++++++++++++------------------- 1 file changed, 50 insertions(+), 50 deletions(-) diff --git a/addons/fpc/character.tscn b/addons/fpc/character.tscn index 8cb2d18..3cfd7c8 100644 --- a/addons/fpc/character.tscn +++ b/addons/fpc/character.tscn @@ -20,62 +20,62 @@ length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("Mesh:scale") +tracks/0/path = NodePath("Mesh:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector3(1, 1, 1)] +"values": [Vector3(0, 1, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true -tracks/1/path = NodePath("Collision:scale") +tracks/1/path = NodePath("Collision:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector3(1, 1, 1)] +"values": [Vector3(0, 1, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true -tracks/2/path = NodePath("Mesh:position") +tracks/2/path = NodePath("Head:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector3(0, 1, 0)] +"values": [Vector3(0, 1.5, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true -tracks/3/path = NodePath("Collision:position") -tracks/3/interp = 2 +tracks/3/path = NodePath("Mesh:mesh:height") +tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector3(0, 1, 0)] +"values": [2.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true -tracks/4/path = NodePath("Head:position") -tracks/4/interp = 2 +tracks/4/path = NodePath("Collision:shape:height") +tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector3(0, 1.5, 0)] +"values": [2.0] } [sub_resource type="Animation" id="Animation_5ec5e"] @@ -84,62 +84,62 @@ length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("Mesh:scale") +tracks/0/path = NodePath("Mesh:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector3(1, 1, 1), Vector3(1, 0.75, 1)] +"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true -tracks/1/path = NodePath("Collision:scale") +tracks/1/path = NodePath("Collision:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector3(1, 1, 1), Vector3(1, 0.75, 1)] +"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true -tracks/2/path = NodePath("Mesh:position") +tracks/2/path = NodePath("Head:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] +"values": [Vector3(0, 1.5, 0), Vector3(0, 1.12508, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true -tracks/3/path = NodePath("Collision:position") +tracks/3/path = NodePath("Mesh:mesh:height") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] +"values": [2.0, 1.5] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true -tracks/4/path = NodePath("Head:position") +tracks/4/path = NodePath("Collision:shape:height") tracks/4/interp = 2 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, -"values": [Vector3(0, 1.5, 0), Vector3(0, 1.12508, 0)] +"values": [2.0, 1.5] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_5e5t5"] @@ -279,6 +279,34 @@ tracks/0/keys = { "values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)] } +[sub_resource type="Animation" id="Animation_3eyjl"] +resource_name = "land_center" +length = 1.5 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Camera:rotation") +tracks/0/interp = 2 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.5, 1.5), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0), Vector3(0, 0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Camera:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.5, 1.5), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)] +} + [sub_resource type="Animation" id="Animation_l1rph"] resource_name = "land_left" length = 1.5 @@ -335,34 +363,6 @@ tracks/1/keys = { "values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)] } -[sub_resource type="Animation" id="Animation_3eyjl"] -resource_name = "land_center" -length = 1.5 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Camera:rotation") -tracks/0/interp = 2 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.5, 1.5), -"transitions": PackedFloat32Array(1, 1, 1), -"update": 0, -"values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0), Vector3(0, 0, 0)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Camera:position") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0, 0.5, 1.5), -"transitions": PackedFloat32Array(1, 1, 1), -"update": 0, -"values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)] -} - [sub_resource type="AnimationLibrary" id="AnimationLibrary_qeg5r"] _data = { "RESET": SubResource("Animation_fvvjq"),