Update character.gd for base_speed fix
base_speed is assigned to speed before the default is updated to what is set in the export variable causing it to be the incorrect value. Calling enter_normal_state() on ready sets speed to the correct value before the player gains control. From my testing, this has no side effects.
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@ -117,6 +117,7 @@ func _ready():
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CROUCH_ANIMATION.play("RESET")
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check_controls()
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enter_normal_state()
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func check_controls(): # If you add a control, you might want to add a check for it here.
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# The actions are being disabled so the engine doesn't halt the entire project in debug mode
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