From c64deaa27aebd890a4178f5f08ec3136cc1a176b Mon Sep 17 00:00:00 2001 From: Zakarya Date: Mon, 1 Jul 2024 17:15:56 -0700 Subject: [PATCH] Remove an accidental printf debug I had added this here to find out why the headbob animation reset without any smoothing, but didn't realize it was there in the latest commit. --- addons/fpc/character.gd | 1 - addons/fpc/character.tscn | 1 - 2 files changed, 2 deletions(-) diff --git a/addons/fpc/character.gd b/addons/fpc/character.gd index 31b99f3..5550a90 100644 --- a/addons/fpc/character.gd +++ b/addons/fpc/character.gd @@ -314,7 +314,6 @@ func headbob_animation(moving): else: if HEADBOB_ANIMATION.current_animation == "sprint" or HEADBOB_ANIMATION.current_animation == "walk": - print("reset here") HEADBOB_ANIMATION.speed_scale = 1 HEADBOB_ANIMATION.play("RESET", 1) diff --git a/addons/fpc/character.tscn b/addons/fpc/character.tscn index 5a08b1a..2723714 100644 --- a/addons/fpc/character.tscn +++ b/addons/fpc/character.tscn @@ -380,7 +380,6 @@ libraries = { transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="Camera" type="Camera3D" parent="Head"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) [node name="HeadbobAnimation" type="AnimationPlayer" parent="Head"] libraries = {