diff --git a/README.md b/README.md index fbcc603..9aed4ad 100644 --- a/README.md +++ b/README.md @@ -40,18 +40,18 @@ Click on the character node and there should be settings in the "Feature Setting **How to add animations for a mesh:** - Create a function for your animation and attach it to `_physics_process` to call it every frame. - Use `input_dir` as a boolean (it is actually a `Vector2`) to know if the player is walking. -- Use the `state` member variable to tell if the player is sprinting or crouching +- Use the `state` member variable to tell if the player is sprinting or crouching. - Use the `is_on_floor` function to tell if the player is standing or falling. **How to change reticles (crosshairs):** -- Find the folder at `res://addons/fpc/reticles` +- Find the folder at `res://addons/fpc/reticles`. - Pick one and add it to the `UserInterface` node in the character scene. You may need to right click on the character and enable "Editable Children". -- Set the Character value to your character node (it's under the Nodes group) -- Change the `anchors_preset` value on the reticle to Center +- Set the Character value to your character node. (it's under the Nodes group) +- Change the `anchors_preset` value on the reticle to Center. **How to create a new reticle:** -- Choose a reticle to base it off of -- Open that reticle and save it as a new reticle -- Edit the reticle to your needs -- Follow the "how to change reticles" directions to use it +- Choose a reticle to base it off of. +- Open that reticle and save it as a new reticle. +- Edit the reticle to your needs. +- Follow the "how to change reticles" directions to use it.