Add support for other servers
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17
index.html
17
index.html
@ -11,25 +11,34 @@
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RUNIC
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</h1>
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<input id="runic_username" class="username" placeholder="Username" maxlength="16"><br>
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<input id="runic_server_url" class="username" placeholder="example.com:8080"><br>
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<input type="button" class="play" onclick="play()" value="PLAY">
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</div>
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<script>
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var usernameinput = document.getElementById("runic_username");
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var urlinput = document.getElementById("runic_server_url");
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function play() {
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var username = usernameinput.value;
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if (username != "") {
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/*if (username != "") {
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window.location = "game.html" + "?name=" + username;
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}
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else {
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window.location = "game.html";
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}*/
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let parameters = new String();
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if (usernameinput.value != "") {
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parameters += "?name=" + usernameinput.value;
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}
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if (urlinput.value != "") {
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parameters += "&?server_url=" + urlinput.value;
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}
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window.location = "game.html" + parameters;
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}
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usernameinput.addEventListener("keypress", function(event) {
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if (event.key === "Enter") {
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event.preventDefault();
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play();
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}
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});
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});
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</script>
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</body>
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</html>
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</html>
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@ -18,15 +18,29 @@ var username;
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//set name from URL
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try {
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let URL = window.location.search;
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params = new URLSearchParams(URL);
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let params = new URLSearchParams(URL);
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username = params.get("name"); //this will get foo from <url>?name=foo
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if (username === null) {
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username = "Anonymous";
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}
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}
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catch(err) {
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console.error("Failed to get name from url", err);
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console.error("Failed to get username from URL parameters", err);
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}
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var server_url;
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try {
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let URL = window.location.search;
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params = new URLSearchParams(URL);
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server_url = "ws://" + params.get("server_url");
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if (server_url === "ws://null"/*Javascript why*/) {
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server_url = "ws://" + "localhost:8080";
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}
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}
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catch(err) {
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console.error("Failed to get server from URL parameters", err);
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}
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var game_data = {
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"character": {
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"variants": [
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@ -219,7 +233,7 @@ function game_tick(delta) {
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function render_characters() {
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let ctx = canvas.getContext("2d");
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characters.forEach(function(itr, idx) {
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ctx.save();
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ctx.save();
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let character_position = global_to_canvas(itr.position);
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ctx.translate(character_position.x, character_position.y);
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ctx.rotate(itr.rotation);
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