Change "image" to "type" in node class

This commit is contained in:
2023-03-07 08:52:34 -08:00
parent 0b08a1ac23
commit ad491adb50

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@ -153,7 +153,7 @@ function message(type, data) { //incoming message
else if (type === "world") { else if (type === "world") {
nodes = new Set(); nodes = new Set();
data.forEach(function(itr, idx) { data.forEach(function(itr, idx) {
let this_node = new node(new vector(itr.position.x, itr.position.y), itr.rotation, itr.radius, itr.size, itr.image); let this_node = new node(new vector(itr.position.x, itr.position.y), itr.rotation, itr.radius, itr.size, itr.type);
}); });
} }
else if (type === "server_data") { else if (type === "server_data") {
@ -265,8 +265,7 @@ function render_nodes() {
ctx.save(); ctx.save();
let position = global_to_canvas(itr.position); let position = global_to_canvas(itr.position);
let rotation = itr.rotation; let rotation = itr.rotation;
let image = game_data.world.biome.forest[itr.image].img; let image = game_data.world.biome.forest[itr.type].img;
//let image = game_data.world.biome.forest.tree.img;
ctx.translate(position.x, position.y); ctx.translate(position.x, position.y);
ctx.rotate(rotation); ctx.rotate(rotation);