[gd_scene load_steps=8 format=3 uid="uid://4dsm0l7s6vki"] [ext_resource type="Texture2D" uid="uid://gfxfxkfu8uk4" path="res://textures/character/character.svg" id="1_f7cgp"] [ext_resource type="Script" path="res://data/character/character.gd" id="1_qlitf"] [sub_resource type="CircleShape2D" id="CircleShape2D_653al"] radius = 36.0 [sub_resource type="Animation" id="Animation_gkjmi"] resource_name = "hit" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("body_pivot/body:rotation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25, 0.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 1.13446, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_se06j"] _data = { "hit": SubResource("Animation_gkjmi") } [sub_resource type="Shader" id="Shader_vjhd6"] code = "shader_type canvas_item; // Hue shift shader //uniform float Shift_Hue; void fragment() { //float Shift_Hue = TIME/10.0; float Shift_Hue = 0.0; // Input:3 vec3 input_color; vec4 texture_color = texture(TEXTURE, UV); input_color = texture_color.rgb; // VectorFunc:2 vec3 color_hsv; { vec3 c = input_color; vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; color_hsv=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } color_hsv.x = mod((color_hsv.x + Shift_Hue), 1.0f); // VectorFunc:5 vec3 color_rgb; { vec3 c = color_hsv; vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); color_rgb=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } // Output:0 texture_color = vec4(color_rgb.rgb,texture_color.a); COLOR.rgba = texture_color; } //void light() { // Called for every pixel for every light affecting the CanvasItem. //} " [sub_resource type="ShaderMaterial" id="ShaderMaterial_qi76t"] shader = SubResource("Shader_vjhd6") [node name="character" type="CharacterBody2D"] collision_layer = 3 script = ExtResource("1_qlitf") [node name="camera" type="Camera2D" parent="."] [node name="collision" type="CollisionShape2D" parent="."] visible = false shape = SubResource("CircleShape2D_653al") [node name="animation" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_se06j") } [node name="body_pivot" type="Node2D" parent="."] [node name="raycast" type="RayCast2D" parent="body_pivot"] target_position = Vector2(0, -100) collision_mask = 2 [node name="body" type="Sprite2D" parent="body_pivot"] material = SubResource("ShaderMaterial_qi76t") scale = Vector2(0.2, 0.2) texture = ExtResource("1_f7cgp") [node name="tool" type="Sprite2D" parent="body_pivot/body"] z_index = -1