@tool extends Node2D var objects = [ "res://data/objects/stone.tscn", "res://data/objects/tree.tscn" ] var object_ammount = 20 #the ammount of each type of object var this_seed = 1234 func _ready(): seed(this_seed) for object in objects: for iter in range(object_ammount): var this_object = load(object).instantiate() this_object.position.x = randf_range(-4000, 4000) this_object.position.y = randf_range(-4000, 4000) this_object.rotation_degrees = randf_range(0, 360) $objects.add_child(this_object)