[gd_scene load_steps=4 format=3 uid="uid://c7ir6imnqx4py"] [ext_resource type="Texture2D" uid="uid://i7fjjduk8b0c" path="res://textures/world/biome/forest/tree.svg" id="1_nvko3"] [sub_resource type="GDScript" id="GDScript_d7f4g"] script/source = "extends StaticBody2D var type = \"resource\" var resource_type = \"wood\" " [sub_resource type="CircleShape2D" id="CircleShape2D_fb1fv"] radius = 32.0 [node name="tree" type="StaticBody2D"] script = SubResource("GDScript_d7f4g") [node name="collision" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_fb1fv") [node name="body" type="Sprite2D" parent="."] scale = Vector2(0.2, 0.2) texture = ExtResource("1_nvko3")