[gd_scene load_steps=8 format=3 uid="uid://deus4t8mmx6pp"] [ext_resource type="Script" path="res://scripts/world.gd" id="1_d5cpg"] [ext_resource type="PackedScene" uid="uid://4dsm0l7s6vki" path="res://data/character/character.tscn" id="1_gadv2"] [ext_resource type="Texture2D" uid="uid://vyhureoc5qlp" path="res://textures/world/biome/forest/grass.svg" id="2_xtc31"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0fcbb"] normal = Vector2(0, 1) distance = -3000.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_cl8ds"] normal = Vector2(-1, 0) distance = -3000.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5jryn"] distance = -3000.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j3vu4"] normal = Vector2(1, 0) distance = -3000.0 [node name="world" type="Node2D"] script = ExtResource("1_d5cpg") [node name="character" parent="." instance=ExtResource("1_gadv2")] [node name="biomes" type="Node2D" parent="."] z_index = -10 [node name="grass" type="Sprite2D" parent="biomes"] texture_repeat = 2 texture = ExtResource("2_xtc31") region_enabled = true region_rect = Rect2(0, 0, 8000, 8000) [node name="objects" type="Node2D" parent="."] [node name="world_boundaries" type="StaticBody2D" parent="."] [node name="north" type="CollisionShape2D" parent="world_boundaries"] shape = SubResource("WorldBoundaryShape2D_0fcbb") [node name="east" type="CollisionShape2D" parent="world_boundaries"] shape = SubResource("WorldBoundaryShape2D_cl8ds") [node name="south" type="CollisionShape2D" parent="world_boundaries"] shape = SubResource("WorldBoundaryShape2D_5jryn") [node name="west" type="CollisionShape2D" parent="world_boundaries"] shape = SubResource("WorldBoundaryShape2D_j3vu4")