@tool extends Node2D var objects = { "forest": [ "res://data/objects/stone.tscn", "res://data/objects/tree.tscn" ], "desert": [ "res://data/objects/stone.tscn" ] } var object_ammount = 20 #the ammount of each type of object var this_seed = 1234 func _ready(): seed(this_seed) #generate objects in forest for object in objects.forest: for iter in range(object_ammount): var this_object = load(object).instantiate() $biomes/forest.add_child(this_object) this_object.position.x = randf_range(-4000, 4000) this_object.position.y = randf_range(-4000, 4000) this_object.rotation_degrees = randf_range(0, 360) this_object.z_index = 10 #generate objects in desert for object in objects.desert: for iter in range(object_ammount): var this_object = load(object).instantiate() $biomes/desert.add_child(this_object) this_object.position.x = randf_range(-4000, 4000) this_object.position.y = randf_range(-4000, 4000) this_object.rotation_degrees = randf_range(0, 360) this_object.z_index = 10