Initial commit

This commit is contained in:
2023-03-03 12:25:41 -08:00
commit 1efb08cdea
2 changed files with 255 additions and 0 deletions

97
engine.js Normal file
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var nodes = new Set();
var characters = new Set();
class vector {
constructor(x, y) {
this.x = x;
this.y = y;
}
distance_to(other_vector) {
var distance = Math.sqrt((Math.pow(other_vector.x-this.x,2))+(Math.pow(other_vector.y-this.y,2)));
return distance;
}
rotation_to(other_vector) {
var rotation = Math.atan2((other_vector.y-this.y), (other_vector.x-this.x)) + (Math.PI * 0.5);
return rotation;
}
add(other_vector) {
this.x += other_vector.x;
this.y += other_vector.y;
}
}
class node {
constructor(position, rotation, radius, size, image) {
this.position = position;
this.rotation = rotation;
this.radius = radius;
this.size = size;
this.image = image;
nodes.add(this);
}
translate(translate_vector) {
this.position.add(translate_vector);
}
destroy() {
nodes.delete(this);
}
}
class character {
constructor(position, rotation, variant, username, socket) {
this.position = position;
this.rotation = rotation;
this.radius = 40;
this.scale = 1;
this.variant = variant;
this.username = username;
this.socket = socket;
this.max_health = 100;
this.health = 100;
this.max_stamina = 100;
this.stamina = 100;
characters.add(this);
}
translate(translate_vector) {
this.position.add(translate_vector);
}
scale(scale) {
this.scale *= scale;
}
destroy() {
characters.delete(this);
}
}
function collide(object_1, object_2) { //object_2 gets moved
let min_distance = object_1.radius + object_2.radius;
if (object_1.position.distance_to(object_2.position) < min_distance) {
let move = object_1.position.distance_to(object_2.position) - min_distance;
if (object_1.position.x < object_2.position.x) {
object_2.position.x -= move;
}
else {
object_2.position.x += move;
}
if (object_1.position.y < object_2.position.y) {
object_2.position.y -= move;
}
else {
object_2.position.y += move;
}
}
}
function create_id() {
let ID = "";
let characters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
for (var i = 0; i < 12; i++) {
ID += characters.charAt(Math.floor(Math.random() * 36));
}
return ID;
}
module.exports = { create_id, collide, character, node, vector };

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server.js Normal file
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const WebSocket = require("ws");
const Engine = require("./engine");
const { StringDecoder } = require("string_decoder");
const decoder = new StringDecoder('utf8');
var game_data = {
"character": {
"variants": [
"green"
],
"radius": 40
},
"world": {
"biome": {
"forest": {
"ground": {},
"tree": {
"radius": 50,
"size": 180
},
"boulder": {
"radius": 60,
"size": 130
}
}
}
}
}
var nodes = new Set();
nodes.add(new Engine.node(new Engine.vector(10, 10), 0, game_data.world.biome.forest.tree.radius, game_data.world.biome.forest.tree.size, "tree"));
var characters = new Set();
var server_fps = 20;
var player_render_distance = 1000;
var port = 8080;
var max_player_speed = 500;
function message(type, data, from) {
if (type === "init") {
let this_username = Engine.create_id();
let this_variant = 0;
if ("username" in data) {
this_username = data.username;
console.log(data.username);
}
if ("variant" in data) {
if (data.variant >= 0 < 1) {
this_variant = Math.round(data.variant);
}
}
from.username = this_username;
from.variant = this_variant;
}
else if (type === "movement") {
if ("position" in data) {
try {
let new_position = new Engine.vector(data.position.x, data.position.y);
//console.log(new_position);
if (from.position.distance_to(new_position) <= max_player_speed / server_fps) {
from.position.x = new_position.x;
from.position.y = new_position.y;
}
else {
console.log(from.username + " moved too fast!");
console.log(from.position.distance_to(new_position));
var to_send = {
"type": "position_update",
"data": {
"position": {
"x": from.position.x,
"y": from.position.y
}
}
}
from.socket.send(JSON.stringify(to_send));
}
}
catch(err) {
console.log(from.username + ": Bad position packet!");
console.log(err);
}
}
if ("rotation" in data) {
from.rotation = data.rotation;
}
}
else {
console.log(from.username + ": Bad packet!");
console.log(type);
console.dir(data);
}
}
var server = new WebSocket.Server({
port: port
});
console.log("Server has started on port " + port);
server.on("connection", function (socket, request) {
let this_player = new Engine.character(new Engine.vector(0, 0), 0, 0, Engine.create_id(), socket);
this_player.id = Engine.create_id();
characters.add(this_player);
//socket.send(JSON.stringify({"type": "server_data", "data": {"fps": server_fps}}));
socket.send(JSON.stringify({"type": "world", "data": Array.from(nodes)}));
console.log("a client has connected");
socket.on("message", function(msg) {
let boffer = Buffer.from(msg);
let data = JSON.parse(decoder.write(boffer));
message(data.type, data.data, this_player);
});
socket.on("close", function() {
//characters = characters.filter(p => p.player.id !== thing.id);
let char_array = Array.from(characters);
for (let itr in char_array) {
let this_character = char_array[itr];
if (this_character.id === this_player.id) {
socket.close();
//this_player.destroy(); //doesn't work
characters.delete(this_character);
}
}
console.log(this_player.username + " has disconnected");
});
});
function server_tick() {
var char_array = Array.from(characters);
//send other players
for (let this_player_num in char_array) {
let this_player = char_array[this_player_num];
let other_players = new Array();
//console.log("got here");
for (let testing_player_num in char_array) {
let testing_player = char_array[testing_player_num];
if (this_player.id != testing_player.id) {
if (this_player.position.distance_to(testing_player.position) <= player_render_distance) {
other_players.push({
"username": testing_player.username,
"position": testing_player.position,
"rotation": testing_player.rotation,
"health": testing_player.health,
"variant": testing_player.variant,
"id": testing_player.id
});
}
}
}
//console.log(other_players);
this_player.socket.send(JSON.stringify({"type": "other_players", "data": other_players}));
}
}
setInterval(server_tick, 1000 / server_fps);