moved the test tree, enabled the sending of server data
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@ -27,7 +27,7 @@ var game_data = {
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}
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}
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var nodes = new Set();
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nodes.add(new Engine.node(new Engine.vector(10, 10), 0, game_data.world.biome.forest.tree.radius, game_data.world.biome.forest.tree.size, "tree"));
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nodes.add(new Engine.node(new Engine.vector(70, 70), 0, game_data.world.biome.forest.tree.radius, game_data.world.biome.forest.tree.size, "tree"));
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var characters = new Set();
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var server_fps = 20;
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var player_render_distance = 1000;
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@ -102,7 +102,7 @@ server.on("connection", function (socket, request) {
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this_player.id = Engine.create_id();
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characters.add(this_player);
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//socket.send(JSON.stringify({"type": "server_data", "data": {"fps": server_fps}}));
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socket.send(JSON.stringify({"type": "server_data", "data": {"fps": server_fps}}));
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socket.send(JSON.stringify({"type": "world", "data": Array.from(nodes)}));
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console.log("a client has connected");
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