remove coments
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18
server.js
18
server.js
@ -43,7 +43,6 @@ function message(type, data, from) {
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from.position.y = new_position.y;
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}
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else {
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//console.log(from.username + " moved too fast!");
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var to_send = {
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"type": "position_update",
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"data": {
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@ -80,13 +79,6 @@ var server = new WebSocket.Server({
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console.log("Server has started on port " + port);
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server.on("connection", function (socket, request) {
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/*socket.on("message", function(msg) {
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let boffer = Buffer.from(msg);
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let data = JSON.parse(decoder.write(boffer));
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message(data.type, data.data, this_player);
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});*/
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socket.on("message", function(msg) {
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let boffer = Buffer.from(msg);
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let data = JSON.parse(decoder.write(boffer));
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@ -115,13 +107,11 @@ server.on("connection", function (socket, request) {
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message(data.type, data.data, this_player);
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});
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socket.on("close", function() {
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//characters = characters.filter(p => p.player.id !== thing.id);
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let char_array = Array.from(characters);
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for (let itr in char_array) {
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let this_character = char_array[itr];
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if (this_character.id === this_player.id) {
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socket.close();
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//this_player.destroy(); //doesn't work
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characters.delete(this_character);
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}
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}
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@ -147,7 +137,6 @@ function server_tick() {
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for (let this_player_num in char_array) {
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let this_player = char_array[this_player_num];
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let other_players = new Array();
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//console.log("got here");
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for (let testing_player_num in char_array) {
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let testing_player = char_array[testing_player_num];
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if (this_player.id != testing_player.id) {
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@ -163,7 +152,6 @@ function server_tick() {
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}
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}
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}
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//console.log(other_players);
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this_player.socket.send(JSON.stringify({"type": "other_players", "data": other_players}));
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}
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}
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@ -187,11 +175,7 @@ function create_tree(position, rotation) {
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}
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function generate_world() {
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/*create_tree(new Engine.vector(70, 70), random_rot());
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create_boulder(new Engine.vector(-100, 0), random_rot());
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create_boulder(new Engine.vector(-230, 0), random_rot());*/
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for (let i=0; i<100; i++) {
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for (let i=0; i<100; i++) {
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create_tree(random_pos(), random_rot());
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create_boulder(random_pos(), random_rot());
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}
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