In-editor tools module

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2024-05-28 20:28:37 -07:00
parent 80476b2757
commit 2879337ad2
4 changed files with 73 additions and 9 deletions

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@ -11,14 +11,16 @@ Some parts came from StayAtHomeDev's FPS tutorial. You can find that [here](http
Move with WASD, space to jump, shift to sprint, C to crouch.
**FEATURES:**
- In-air momentum
- Motion smoothing
- FOV smoothing
- Movement animations
- Crouching
- Sprinting
- 2 crosshairs/reticles, one is animated (more to come?)
- Controller/GamePad support (enabled through code, see wiki)
- Extremely configurable
- In-air momentum
- Motion smoothing
- FOV smoothing
- Movement animations
- Crouching
- Sprinting
- 2 crosshairs/reticles, one is animated (more to come?)
- Controller/GamePad support (enabled through code, see wiki)
- In-editor tools (enable editable children to use)
If you make a cool game with this addon, I would love to hear about it!
@ -54,3 +56,8 @@ Use the `change_reticle` function on the character.
- Remove the script from the reticle and create a new one. (for some reason you have to do this)
- Edit the reticle to your needs.
- Follow the "how to change reticles" directions to use it.
**How to use the editor tools:**
- Enable editable children on the `CharacterBody` node
- Use the options in the Properties tab to change things
- These changes apply in runtime as well