In-editor tools module

This commit is contained in:
2024-05-28 20:28:37 -07:00
parent 80476b2757
commit 2879337ad2
4 changed files with 73 additions and 9 deletions

View File

@ -0,0 +1,48 @@
@tool
extends Node
# This module affects runtime nad
#TODO: Add descriptions
@export_category("Controller Editor Module")
@export var head_y_rotation : float = 0:
set(new_rotation):
head_y_rotation = new_rotation
HEAD.rotation.y = head_y_rotation
update_configuration_warnings()
@export_group("Nodes")
@export var CHARACTER : CharacterBody3D
@export var head_path : String = "Head" # From this nodes parent node
#@export var CAMERA : Camera3D
#@export var HEADBOB_ANIMATION : AnimationPlayer
#@export var JUMP_ANIMATION : AnimationPlayer
#@export var CROUCH_ANIMATION : AnimationPlayer
#@export var COLLISION_MESH : CollisionShape3D
var HEAD
func _ready():
HEAD = get_node("../" + head_path)
if Engine.is_editor_hint():
pass
else:
HEAD.rotation.y = head_y_rotation
func _process(delta):
if Engine.is_editor_hint():
pass
func _get_configuration_warnings():
var warnings = []
if head_y_rotation > 360:
warnings.append("The head rotation is greater than 360")
if head_y_rotation < 0:
warnings.append("The head rotation is less than 0")
# Returning an empty array gives no warnings
return warnings

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@ -1,6 +1,7 @@
[gd_scene load_steps=20 format=3 uid="uid://cc1m2a1obsyn4"]
[gd_scene load_steps=21 format=3 uid="uid://cc1m2a1obsyn4"]
[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
[ext_resource type="Script" path="res://addons/fpc/EditorModule.gd" id="3_v3ckk"]
[ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"]
@ -455,3 +456,6 @@ layout_mode = 2
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_k4wwl")
target_position = Vector3(0, 0.5, 0)
[node name="EditorModule" type="Node" parent="."]
script = ExtResource("3_v3ckk")