Crouch fixes
This commit is contained in:
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=15 format=3 uid="uid://cc1m2a1obsyn4"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://cc1m2a1obsyn4"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"]
|
||||
[ext_resource type="PackedScene" uid="uid://3mij3cjhkwsm" path="res://addons/fpc/reticles/reticle_1.tscn" id="2_uuexm"]
|
||||
@ -14,6 +14,103 @@ material = SubResource("StandardMaterial3D_kp17n")
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uy03j"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_5ec5e"]
|
||||
resource_name = "crouch"
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Mesh:scale")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(1, 1, 1), Vector3(1, 0.75, 1)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Collision:scale")
|
||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(1, 1, 1), Vector3(1, 0.75, 1)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Mesh:position")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Collision:position")
|
||||
tracks/3/interp = 2
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Head:position")
|
||||
tracks/4/interp = 2
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1.5, 0), Vector3(0, 1.12508, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_pqev3"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Mesh:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0.75, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Head:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 1.5, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5e5t5"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_pqev3"),
|
||||
"crouch": SubResource("Animation_5ec5e")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_gh776"]
|
||||
resource_name = "RESET"
|
||||
length = 0.001
|
||||
@ -96,21 +193,6 @@ _data = {
|
||||
"headbob": SubResource("Animation_lrqmv")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_s07ye"]
|
||||
resource_name = "jump"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Camera:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_fvvjq"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
@ -126,6 +208,21 @@ tracks/0/keys = {
|
||||
"values": [Vector3(0.0349066, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_s07ye"]
|
||||
resource_name = "jump"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Camera:rotation")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_vsknp"]
|
||||
resource_name = "land"
|
||||
tracks/0/type = "value"
|
||||
@ -154,24 +251,32 @@ MarginContainer/constants/margin_left = 10
|
||||
MarginContainer/constants/margin_right = 10
|
||||
MarginContainer/constants/margin_top = 10
|
||||
|
||||
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "COLLISION_MESH")]
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_k4wwl"]
|
||||
|
||||
[node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "CROUCH_ANIMATION", "COLLISION_MESH")]
|
||||
script = ExtResource("1_0t4e8")
|
||||
HEAD = NodePath("Head")
|
||||
CAMERA = NodePath("Head/Camera")
|
||||
HEADBOB_ANIMATION = NodePath("Head/HeadbobAnimation")
|
||||
JUMP_ANIMATION = NodePath("Head/JumpAnimation")
|
||||
CROUCH_ANIMATION = NodePath("CrouchAnimation")
|
||||
COLLISION_MESH = NodePath("Collision")
|
||||
CROUCH = "crouch"
|
||||
SPRINT = "sprint"
|
||||
|
||||
[node name="Mesh" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0)
|
||||
mesh = SubResource("CapsuleMesh_jw1de")
|
||||
|
||||
[node name="Collision" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_uy03j")
|
||||
|
||||
[node name="CrouchAnimation" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_5e5t5")
|
||||
}
|
||||
|
||||
[node name="Head" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
||||
|
||||
@ -220,8 +325,9 @@ layout_mode = 2
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="UserInterface/DebugPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="CrouchCeilingDetection" type="RayCast3D" parent="."]
|
||||
[node name="CrouchCeilingDetection" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
target_position = Vector3(0, 1, 0)
|
||||
shape = SubResource("SphereShape3D_k4wwl")
|
||||
target_position = Vector3(0, 0.5, 0)
|
||||
|
||||
[editable path="UserInterface/Reticle_1"]
|
||||
|
Reference in New Issue
Block a user