/* Windows resource file for all puzzles. */

#if defined ICON_FILE
200 ICON ICON_FILE
#else
#ifdef MINGW32_FIX
/* XXX The MinGW toolchain (specifically, windres) doesn't like a resource
 * file with no resources. Give it a dummy one.
 * This can go if/when VERSIONINFO resources are added. */
200 RCDATA { 0 }
#endif
#endif

#ifdef _WIN32_WCE

#include <winuser.h>
#include <commctrl.h>

#define SHMENUBAR       RCDATA
#define I_IMAGENONE     (-2)
#define IDC_STATIC      (-1)

#include "resource.h"

IDR_MENUBAR1 MENU DISCARDABLE 
BEGIN
    POPUP "Game"
    BEGIN
        MENUITEM "Dummy", 0
    END
    POPUP "Type"
    BEGIN
        MENUITEM "Dummy", 0
    END
END

IDR_MENUBAR1 SHMENUBAR DISCARDABLE 
BEGIN
    IDR_MENUBAR1, 2,
    I_IMAGENONE, ID_GAME, TBSTATE_ENABLED, 
    TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_CAP_GAME, 0, 0,
    I_IMAGENONE, ID_TYPE, TBSTATE_ENABLED, 
    TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_CAP_TYPE, 0, 1,
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CAP_GAME            "Game"
    IDS_CAP_TYPE            "Type"
END

IDD_ABOUT DIALOG DISCARDABLE  0, 0, 0, 0
STYLE WS_POPUP
FONT 8, "Tahoma"
BEGIN
    LTEXT "", IDC_ABOUT_CAPTION,        4,  4, 150,  8
    LTEXT "", IDC_ABOUT_LINE,           4, 16, 150,  1, WS_BORDER
    LTEXT "", IDC_ABOUT_GAME,           4, 22, 150,  8
    LTEXT "from Simon Tatham's Portable Puzzle Collection",
	      IDC_STATIC,               4, 36, 150,  8, SS_LEFTNOWORDWRAP
    LTEXT "Pocket PC port by Darek Olszewski",
	      IDC_STATIC,               4, 46, 150,  8
    LTEXT "", IDC_ABOUT_VERSION,        4, 60, 150,  8
END

IDD_CONFIG DIALOG DISCARDABLE  0, 0, 0, 0
STYLE WS_POPUP
FONT 8, "Tahoma"
BEGIN
    LTEXT "", IDC_CONFIG_CAPTION,       4,  4, 150,  8
    LTEXT "", IDC_CONFIG_LINE,          4, 16, 150,  1, WS_BORDER
END

IDR_PADTOOLBAR BITMAP DISCARDABLE "padtoolbar.bmp"

#endif /* _WIN32_WCE */
