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New backend functions: get_prefs and set_prefs.
These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit.
This commit is contained in:
16
puzzles.h
16
puzzles.h
@ -127,8 +127,13 @@ typedef struct psdata psdata;
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*/
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enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
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struct config_item {
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/* Not dynamically allocated */
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/* Not dynamically allocated: the GUI display name for the option */
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const char *name;
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/* Not dynamically allocated: the keyword identifier for the
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* option. Only examined in the case where this structure is being
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* used for options that appear in config files, i.e. the
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* get_prefs method fills this in but configure does not. */
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const char *kw;
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/* Value from the above C_* enum */
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int type;
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union {
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@ -145,6 +150,13 @@ struct config_item {
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* options `Foo', `Bar' and `Baz'.
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*/
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const char *choicenames;
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/*
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* choicekws is non-NULL, not dynamically allocated, and
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* contains a parallel list of keyword strings used to
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* represent the enumeration in config files. As with 'kw'
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* above, this is only expected to be set by get_prefs.
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*/
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const char *choicekws;
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/*
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* Indicates the chosen index from the options in
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* choicenames. In the above example, 0==Foo, 1==Bar and
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@ -676,6 +688,8 @@ struct game {
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bool can_format_as_text_ever;
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bool (*can_format_as_text_now)(const game_params *params);
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char *(*text_format)(const game_state *state);
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config_item *(*get_prefs)(game_ui *ui);
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void (*set_prefs)(game_ui *ui, const config_item *cfg);
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game_ui *(*new_ui)(const game_state *state);
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void (*free_ui)(game_ui *ui);
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char *(*encode_ui)(const game_ui *ui);
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