New backend functions: get_prefs and set_prefs.

These are similar to the existing pair configure() and custom_params()
in that get_prefs() returns an array of config_item describing a set
of dialog-box controls to present to the user, and set_prefs()
receives the same array with answers filled in and implements the
answers. But where configure() and custom_params() operate on a
game_params structure, the new pair operate on a game_ui, and are
intended to permit GUI configuration of all the settings I just moved
into that structure.

However, nothing actually _calls_ these routines yet. All I've done in
this commit is to add them to 'struct game' and implement them for the
functions that need them.

Also, config_item has new fields, permitting each config option to
define a machine-readable identifying keyword as well as the
user-facing description. For options of type C_CHOICES, each choice
also has a keyword. These keyword fields are only defined at all by
the new get_prefs() function - they're left uninitialised in existing
uses of the dialog system. The idea is to use them when writing out
the user's preferences into a configuration file on disk, although I
haven't actually done any of that work in this commit.
This commit is contained in:
Simon Tatham
2023-04-21 15:50:05 +01:00
parent 0d1a1f08ba
commit 0058331aeb
47 changed files with 376 additions and 17 deletions

View File

@ -127,8 +127,13 @@ typedef struct psdata psdata;
*/
enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
struct config_item {
/* Not dynamically allocated */
/* Not dynamically allocated: the GUI display name for the option */
const char *name;
/* Not dynamically allocated: the keyword identifier for the
* option. Only examined in the case where this structure is being
* used for options that appear in config files, i.e. the
* get_prefs method fills this in but configure does not. */
const char *kw;
/* Value from the above C_* enum */
int type;
union {
@ -145,6 +150,13 @@ struct config_item {
* options `Foo', `Bar' and `Baz'.
*/
const char *choicenames;
/*
* choicekws is non-NULL, not dynamically allocated, and
* contains a parallel list of keyword strings used to
* represent the enumeration in config files. As with 'kw'
* above, this is only expected to be set by get_prefs.
*/
const char *choicekws;
/*
* Indicates the chosen index from the options in
* choicenames. In the above example, 0==Foo, 1==Bar and
@ -676,6 +688,8 @@ struct game {
bool can_format_as_text_ever;
bool (*can_format_as_text_now)(const game_params *params);
char *(*text_format)(const game_state *state);
config_item *(*get_prefs)(game_ui *ui);
void (*set_prefs)(game_ui *ui, const config_item *cfg);
game_ui *(*new_ui)(const game_state *state);
void (*free_ui)(game_ui *ui);
char *(*encode_ui)(const game_ui *ui);