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New backend functions: get_prefs and set_prefs.
These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit.
This commit is contained in:
25
slant.c
25
slant.c
@ -1617,6 +1617,30 @@ static game_ui *new_ui(const game_state *state)
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return ui;
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}
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static config_item *get_prefs(game_ui *ui)
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{
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config_item *ret;
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ret = snewn(2, config_item);
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ret[0].name = "Mouse button order";
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ret[0].kw = "left-button";
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ret[0].type = C_CHOICES;
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ret[0].u.choices.choicenames = ":Left \\, right /:Left /, right \\";
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ret[0].u.choices.choicekws = ":\\:/";
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ret[0].u.choices.selected = ui->swap_buttons;
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ret[1].name = NULL;
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ret[1].type = C_END;
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return ret;
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}
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static void set_prefs(game_ui *ui, const config_item *cfg)
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{
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ui->swap_buttons = cfg[0].u.choices.selected;
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}
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static void free_ui(game_ui *ui)
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{
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sfree(ui);
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@ -2204,6 +2228,7 @@ const struct game thegame = {
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free_game,
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true, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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get_prefs, set_prefs,
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new_ui,
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free_ui,
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NULL, /* encode_ui */
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