mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 00:15:46 -07:00
Tracks: use the new findloop for loop detection.
Tracks's previous loop detector was very basic, and only bothered to highlight one loop, even if the player managed to create more than one at a time. Now we highlight all of them.
This commit is contained in:
71
tracks.c
71
tracks.c
@ -1490,11 +1490,10 @@ static void debug_state(game_state *state, const char *what) {
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sfree(sstring);
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}
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static void dsf_update_completion(game_state *state, int *loopclass,
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int ax, int ay, char dir,
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int *dsf)
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static void dsf_update_completion(game_state *state, int ax, int ay,
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char dir, int *dsf)
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{
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int w = state->p.w, ai = ay*w+ax, bx, by, bi, ac, bc;
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int w = state->p.w, ai = ay*w+ax, bx, by, bi;
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if (!(S_E_DIRS(state, ax, ay, E_TRACK) & dir)) return;
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bx = ax + DX(dir);
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@ -1503,22 +1502,47 @@ static void dsf_update_completion(game_state *state, int *loopclass,
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if (!INGRID(state, bx, by)) return;
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bi = by*w+bx;
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ac = dsf_canonify(dsf, ai);
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bc = dsf_canonify(dsf, bi);
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dsf_merge(dsf, ai, bi);
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}
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if (ac == bc) {
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/* loop detected */
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*loopclass = ac;
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} else {
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dsf_merge(dsf, ai, bi);
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struct tracks_neighbour_ctx {
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game_state *state;
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int i, n, neighbours[4];
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};
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static int tracks_neighbour(int vertex, void *vctx)
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{
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struct tracks_neighbour_ctx *ctx = (struct tracks_neighbour_ctx *)vctx;
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if (vertex >= 0) {
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game_state *state = ctx->state;
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int w = state->p.w, x = vertex % w, y = vertex / w;
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int dirs = S_E_DIRS(state, x, y, E_TRACK);
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int j;
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ctx->i = ctx->n = 0;
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for (j = 0; j < 4; j++) {
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int dir = 1<<j;
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if (dirs & dir) {
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int nx = x + DX(dir), ny = y + DY(dir);
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if (INGRID(state, nx, ny))
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ctx->neighbours[ctx->n++] = ny * w + nx;
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}
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}
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}
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if (ctx->i < ctx->n)
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return ctx->neighbours[ctx->i++];
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else
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return -1;
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}
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static int check_completion(game_state *state, int mark)
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{
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int w = state->p.w, h = state->p.h, x, y, i, target, ret = TRUE;
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int ntrack, nnotrack, ntrackcomplete;
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int *dsf, loopclass, pathclass;
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int *dsf, pathclass;
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struct findloopstate *fls;
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struct tracks_neighbour_ctx ctx;
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if (mark) {
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for (i = 0; i < w+h; i++) {
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@ -1585,28 +1609,35 @@ static int check_completion(game_state *state, int mark)
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dsf = snewn(w*h, int);
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dsf_init(dsf, w*h);
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loopclass = -1;
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for (x = 0; x < w; x++) {
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for (y = 0; y < h; y++) {
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dsf_update_completion(state, &loopclass, x, y, R, dsf);
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dsf_update_completion(state, &loopclass, x, y, D, dsf);
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dsf_update_completion(state, x, y, R, dsf);
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dsf_update_completion(state, x, y, D, dsf);
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}
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}
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if (loopclass != -1) {
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fls = findloop_new_state(w*h);
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ctx.state = state;
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if (findloop_run(fls, w*h, tracks_neighbour, &ctx)) {
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debug(("loop detected, not complete"));
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ret = FALSE; /* no loop allowed */
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if (mark) {
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for (x = 0; x < w; x++) {
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for (y = 0; y < h; y++) {
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/* TODO this will only highlight the first loop found */
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if (dsf_canonify(dsf, y*w + x) == loopclass) {
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state->sflags[y*w+x] |= S_ERROR;
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}
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int u, v;
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u = y*w + x;
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for (v = tracks_neighbour(u, &ctx); v >= 0;
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v = tracks_neighbour(-1, &ctx))
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if (findloop_is_loop_edge(fls, u, v))
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state->sflags[y*w+x] |= S_ERROR;
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}
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}
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}
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}
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findloop_free_state(fls);
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if (mark) {
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pathclass = dsf_canonify(dsf, state->numbers->row_s*w);
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if (pathclass == dsf_canonify(dsf, (h-1)*w + state->numbers->col_s)) {
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