mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
All the games in this collection have always defined their graphics
in terms of a constant TILE_SIZE (or equivalent). Here's a surprisingly small patch which switches this constant into a run-time variable. The only observable behaviour change should be on Windows, which physically does not permit the creation of windows larger than the screen; if you try to create a puzzle (Net makes this plausible) large enough to encounter this restriction, the Windows front end should automatically re-adjust the puzzle's tile size so that it does fit within the available space. On GTK, I haven't done this, on the grounds that X _does_ permit windows larger than the screen, and many X window managers already provide the means to navigate around such a window. Gareth said he'd rather navigate around a huge Net window than have it shrunk to fit on one screen. I'm uncertain that this makes sense for all puzzles - Pattern in particular strikes me as something that might be better off shrunk to fit - so I may have to change policy later or make it configurable. On OS X, I also haven't done automatic shrinkage to fit on one screen, largely because I didn't have the courage to address the question of multiple monitors and what that means for the entire concept :-) [originally from svn r5913]
This commit is contained in:
45
cube.c
45
cube.c
@ -157,7 +157,8 @@ enum {
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enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
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#define GRID_SCALE 48.0F
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#define PREFERRED_GRID_SCALE 48.0F
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#define GRID_SCALE (ds->gridscale)
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#define ROLLTIME 0.13F
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#define SQ(x) ( (x) * (x) )
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@ -1009,6 +1010,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
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}
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struct game_drawstate {
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float gridscale;
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int ox, oy; /* pixel position of float origin */
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};
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@ -1393,11 +1395,31 @@ static struct bbox find_bbox(game_params *params)
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return bb;
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}
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static void game_size(game_params *params, int *x, int *y)
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#define XSIZE(bb, solid) \
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((int)(((bb).r - (bb).l + 2*(solid)->border) * GRID_SCALE))
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#define YSIZE(bb, solid) \
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((int)(((bb).d - (bb).u + 2*(solid)->border) * GRID_SCALE))
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static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
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int expand)
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{
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struct bbox bb = find_bbox(params);
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*x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE);
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*y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE);
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float gsx, gsy, gs;
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gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border);
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gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border);
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gs = min(gsx, gsy);
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if (expand)
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ds->gridscale = gs;
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else
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ds->gridscale = min(gs, PREFERRED_GRID_SCALE);
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ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE);
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ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE);
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*x = XSIZE(bb, solids[params->solid]);
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*y = YSIZE(bb, solids[params->solid]);
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}
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static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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@ -1421,10 +1443,8 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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static game_drawstate *game_new_drawstate(game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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struct bbox bb = find_bbox(&state->params);
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ds->ox = (int)(-(bb.l - state->solid->border) * GRID_SCALE);
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ds->oy = (int)(-(bb.u - state->solid->border) * GRID_SCALE);
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ds->ox = ds->oy = ds->gridscale = 0.0F;/* not decided yet */
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return ds;
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}
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@ -1435,8 +1455,8 @@ static void game_free_drawstate(game_drawstate *ds)
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}
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static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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{
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int i, j;
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struct bbox bb = find_bbox(&state->params);
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@ -1447,8 +1467,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *newstate;
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int square;
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draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
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(int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
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draw_rect(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid),
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COL_BACKGROUND);
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if (dir < 0) {
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game_state *t;
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@ -1579,8 +1599,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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}
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sfree(poly);
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game_size(&state->params, &i, &j);
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draw_update(fe, 0, 0, i, j);
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draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid));
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/*
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* Update the status bar.
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