All the games in this collection have always defined their graphics

in terms of a constant TILE_SIZE (or equivalent). Here's a
surprisingly small patch which switches this constant into a
run-time variable.

The only observable behaviour change should be on Windows, which
physically does not permit the creation of windows larger than the
screen; if you try to create a puzzle (Net makes this plausible)
large enough to encounter this restriction, the Windows front end
should automatically re-adjust the puzzle's tile size so that it
does fit within the available space.

On GTK, I haven't done this, on the grounds that X _does_ permit
windows larger than the screen, and many X window managers already
provide the means to navigate around such a window. Gareth said he'd
rather navigate around a huge Net window than have it shrunk to fit
on one screen. I'm uncertain that this makes sense for all puzzles -
Pattern in particular strikes me as something that might be better
off shrunk to fit - so I may have to change policy later or make it
configurable.

On OS X, I also haven't done automatic shrinkage to fit on one
screen, largely because I didn't have the courage to address the
question of multiple monitors and what that means for the entire
concept :-)

[originally from svn r5913]
This commit is contained in:
Simon Tatham
2005-06-07 17:57:50 +00:00
parent 69f7e7f8f5
commit 02035753f8
16 changed files with 512 additions and 226 deletions

65
gtk.c
View File

@ -79,6 +79,8 @@ struct frontend {
void *paste_data;
int paste_data_len;
char *laststatus;
int pw, ph; /* pixmap size (w, h are area size) */
int ox, oy; /* offset of pixmap in drawing area */
};
void get_random_seed(void **randseed, int *randseedsize)
@ -311,7 +313,7 @@ void end_draw(frontend *fe)
fe->area->style->fg_gc[GTK_WIDGET_STATE(fe->area)],
fe->pixmap,
fe->bbox_l, fe->bbox_u,
fe->bbox_l, fe->bbox_u,
fe->ox + fe->bbox_l, fe->oy + fe->bbox_u,
fe->bbox_r - fe->bbox_l, fe->bbox_d - fe->bbox_u);
}
}
@ -397,7 +399,8 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
if (event->type == GDK_BUTTON_RELEASE)
button += LEFT_RELEASE - LEFT_BUTTON;
if (!midend_process_key(fe->me, event->x, event->y, button))
if (!midend_process_key(fe->me, event->x - fe->ox,
event->y - fe->oy, button))
gtk_widget_destroy(fe->window);
return TRUE;
@ -421,7 +424,8 @@ static gint motion_event(GtkWidget *widget, GdkEventMotion *event,
else
return FALSE; /* don't even know what button! */
if (!midend_process_key(fe->me, event->x, event->y, button))
if (!midend_process_key(fe->me, event->x - fe->ox,
event->y - fe->oy, button))
gtk_widget_destroy(fe->window);
return TRUE;
@ -436,7 +440,7 @@ static gint expose_area(GtkWidget *widget, GdkEventExpose *event,
gdk_draw_pixmap(widget->window,
widget->style->fg_gc[GTK_WIDGET_STATE(widget)],
fe->pixmap,
event->area.x, event->area.y,
event->area.x - fe->ox, event->area.y - fe->oy,
event->area.x, event->area.y,
event->area.width, event->area.height);
}
@ -463,15 +467,24 @@ static gint configure_area(GtkWidget *widget,
{
frontend *fe = (frontend *)data;
GdkGC *gc;
int x, y;
if (fe->pixmap)
gdk_pixmap_unref(fe->pixmap);
fe->pixmap = gdk_pixmap_new(widget->window, fe->w, fe->h, -1);
x = fe->w = event->width;
y = fe->h = event->height;
midend_size(fe->me, &x, &y, TRUE);
fe->pw = x;
fe->ph = y;
fe->ox = (fe->w - fe->pw) / 2;
fe->oy = (fe->h - fe->ph) / 2;
fe->pixmap = gdk_pixmap_new(widget->window, fe->pw, fe->ph, -1);
gc = gdk_gc_new(fe->area->window);
gdk_gc_set_foreground(gc, &fe->colours[0]);
gdk_draw_rectangle(fe->pixmap, gc, 1, 0, 0, fe->w, fe->h);
gdk_draw_rectangle(fe->pixmap, gc, 1, 0, 0, fe->pw, fe->ph);
gdk_gc_unref(gc);
midend_force_redraw(fe->me);
@ -816,6 +829,29 @@ static void menu_key_event(GtkMenuItem *menuitem, gpointer data)
gtk_widget_destroy(fe->window);
}
static void get_size(frontend *fe, int *px, int *py)
{
int x, y;
/*
* Currently I don't want to make the GTK port scale large
* puzzles to fit on the screen. This is because X does permit
* extremely large windows and many window managers provide a
* means of navigating round them, and the users I consulted
* before deciding said that they'd rather have enormous puzzle
* windows spanning multiple screen pages than have them
* shrunk. I could change my mind later or introduce
* configurability; this would be the place to do so, by
* replacing the initial values of x and y with the screen
* dimensions.
*/
x = INT_MAX;
y = INT_MAX;
midend_size(fe->me, &x, &y, FALSE);
*px = x;
*py = y;
}
static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
@ -825,10 +861,11 @@ static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
midend_set_params(fe->me, params);
midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
get_size(fe, &x, &y);
fe->w = x;
fe->h = y;
gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
gtk_window_resize(GTK_WINDOW(fe->window), 1, 1);
}
GdkAtom compound_text_atom, utf8_string_atom;
@ -969,10 +1006,11 @@ static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
return;
midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
get_size(fe, &x, &y);
fe->w = x;
fe->h = y;
gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
gtk_window_resize(GTK_WINDOW(fe->window), 1, 1);
}
static void menu_about_event(GtkMenuItem *menuitem, gpointer data)
@ -1201,12 +1239,12 @@ static frontend *new_window(char *game_id, char **error)
fe->statusbar = NULL;
fe->area = gtk_drawing_area_new();
midend_size(fe->me, &x, &y);
get_size(fe, &x, &y);
gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
fe->w = x;
fe->h = y;
gtk_box_pack_end(vbox, fe->area, FALSE, FALSE, 0);
gtk_box_pack_end(vbox, fe->area, TRUE, TRUE, 0);
fe->pixmap = NULL;
fe->fonts = NULL;
@ -1246,6 +1284,9 @@ static frontend *new_window(char *game_id, char **error)
gtk_widget_show(fe->area);
gtk_widget_show(fe->window);
gdk_window_set_background(fe->area->window, &fe->colours[0]);
gdk_window_set_background(fe->window->window, &fe->colours[0]);
return fe;
}