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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
All the games in this collection have always defined their graphics
in terms of a constant TILE_SIZE (or equivalent). Here's a surprisingly small patch which switches this constant into a run-time variable. The only observable behaviour change should be on Windows, which physically does not permit the creation of windows larger than the screen; if you try to create a puzzle (Net makes this plausible) large enough to encounter this restriction, the Windows front end should automatically re-adjust the puzzle's tile size so that it does fit within the available space. On GTK, I haven't done this, on the grounds that X _does_ permit windows larger than the screen, and many X window managers already provide the means to navigate around such a window. Gareth said he'd rather navigate around a huge Net window than have it shrunk to fit on one screen. I'm uncertain that this makes sense for all puzzles - Pattern in particular strikes me as something that might be better off shrunk to fit - so I may have to change policy later or make it configurable. On OS X, I also haven't done automatic shrinkage to fit on one screen, largely because I didn't have the courage to address the question of multiple monitors and what that means for the entire concept :-) [originally from svn r5913]
This commit is contained in:
49
solo.c
49
solo.c
@ -107,8 +107,9 @@ int solver_show_working;
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typedef unsigned char digit;
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#define ORDER_MAX 255
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#define TILE_SIZE 32
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#define BORDER 18
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#define PREFERRED_TILE_SIZE 32
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#define TILE_SIZE (ds->tilesize)
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#define BORDER (TILE_SIZE / 2)
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#define FLASH_TIME 0.4F
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@ -1869,6 +1870,17 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
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}
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}
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struct game_drawstate {
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int started;
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int c, r, cr;
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int tilesize;
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digit *grid;
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unsigned char *pencil;
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unsigned char *hl;
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/* This is scratch space used within a single call to game_redraw. */
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int *entered_items;
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};
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static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
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int x, int y, int button)
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{
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@ -1972,25 +1984,23 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
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* Drawing routines.
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*/
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struct game_drawstate {
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int started;
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int c, r, cr;
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digit *grid;
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unsigned char *pencil;
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unsigned char *hl;
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/* This is scratch space used within a single call to game_redraw. */
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int *entered_items;
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};
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#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
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#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
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#define XSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
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#define YSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
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static void game_size(game_params *params, int *x, int *y)
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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{
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int c = params->c, r = params->r, cr = c*r;
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int ts;
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*x = XSIZE(cr);
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*y = YSIZE(cr);
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ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
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if (expand)
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ds->tilesize = ts;
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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*x = SIZE(cr);
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*y = SIZE(cr);
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}
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static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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@ -2043,6 +2053,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
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ds->hl = snewn(cr*cr, unsigned char);
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memset(ds->hl, 0, cr*cr);
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ds->entered_items = snewn(cr*cr, int);
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ds->tilesize = 0; /* not decided yet */
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return ds;
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}
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@ -2174,7 +2185,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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* all games should start by drawing a big
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* background-colour rectangle covering the whole window.
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*/
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draw_rect(fe, 0, 0, XSIZE(cr), YSIZE(cr), COL_BACKGROUND);
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draw_rect(fe, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND);
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/*
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* Draw the grid.
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@ -2240,7 +2251,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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* Update the _entire_ grid if necessary.
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*/
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if (!ds->started) {
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draw_update(fe, 0, 0, XSIZE(cr), YSIZE(cr));
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draw_update(fe, 0, 0, SIZE(cr), SIZE(cr));
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ds->started = TRUE;
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}
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}
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