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New puzzle: 'Mosaic'.
This is similar in concept to Minesweeper, in that each clue tells you the number of things (in this case, just 'black squares') in the surrounding 3x3 grid section. But unlike Minesweeper, there's no separation between squares that can contain clues, and squares that can contain the things you're looking for - a clue square may or may not itself be coloured black, and if so, its clue counts itself. So there's also no hidden information: the clues can all be shown up front, and the difficulty arises from the game generator choosing which squares to provide clues for at all. Contributed by a new author, Didi Kohen. Currently only has one difficulty level, but harder ones would be possible to add later.
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@ -116,6 +116,12 @@ puzzle(mines
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OBJECTIVE "Find all the mines without treading on any of them.")
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cliprogram(mineobfusc mines.c COMPILE_DEFINITIONS STANDALONE_OBFUSCATOR)
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puzzle(mosaic
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DISPLAYNAME "Mosaic"
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DESCRIPTION "Grid-filling puzzle"
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OBJECTIVE "Fill in the grid given clues about number of \
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nearby black squares.")
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puzzle(net
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# The Windows Net shouldn't be called 'net.exe', since Windows
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# already has a reasonably important utility program by that name!
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