diff --git a/pattern.c b/pattern.c index 9f96757..0688f33 100644 --- a/pattern.c +++ b/pattern.c @@ -919,7 +919,89 @@ static int game_can_format_as_text_now(const game_params *params) static char *game_text_format(const game_state *state) { - return NULL; + int w = state->w, h = state->h, i, j; + int left_gap = 0, top_gap = 0, ch = 2, cw = 1, limit = 1; + + int len, topleft, lw, lh, gw, gh; /* {line,grid}_{width,height} */ + char *board, *buf; + + for (i = 0; i < w; ++i) { + top_gap = max(top_gap, state->rowlen[i]); + for (j = 0; j < state->rowlen[i]; ++j) + while (state->rowdata[i*state->rowsize + j] >= limit) { + ++cw; + limit *= 10; + } + } + for (i = 0; i < h; ++i) { + int rowlen = 0, predecessors = FALSE; + for (j = 0; j < state->rowlen[i+w]; ++j) { + int copy = state->rowdata[(i+w)*state->rowsize + j]; + rowlen += predecessors; + predecessors = TRUE; + do ++rowlen; while (copy /= 10); + } + left_gap = max(left_gap, rowlen); + } + + cw = max(cw, 3); + + gw = w*cw + 2; + gh = h*ch + 1; + lw = gw + left_gap; + lh = gh + top_gap; + len = lw * lh; + topleft = lw * top_gap + left_gap; + + board = snewn(len + 1, char); + sprintf(board, "%*s\n", len - 2, ""); + + for (i = 0; i < lh; ++i) { + board[lw - 1 + i*lw] = '\n'; + if (i < top_gap) continue; + board[lw - 2 + i*lw] = ((i - top_gap) % ch ? '|' : '+'); + } + + for (i = 0; i < w; ++i) { + for (j = 0; j < state->rowlen[i]; ++j) { + int cell = topleft + i*cw + 1 + lw*(j - state->rowlen[i]); + int nch = sprintf(board + cell, "%*d", cw - 1, + state->rowdata[i*state->rowsize + j]); + board[cell + nch] = ' '; /* de-NUL-ify */ + } + } + + buf = snewn(left_gap, char); + for (i = 0; i < h; ++i) { + char *p = buf, *start = board + top_gap*lw + left_gap + (i*ch+1)*lw; + for (j = 0; j < state->rowlen[i+w]; ++j) { + if (p > buf) *p++ = ' '; + p += sprintf(p, "%d", state->rowdata[(i+w)*state->rowsize + j]); + } + memcpy(start - (p - buf), buf, p - buf); + } + + for (i = 0; i < w; ++i) { + for (j = 0; j < h; ++j) { + int cell = topleft + i*cw + j*ch*lw; + int center = cell + cw/2 + (ch/2)*lw; + int dx, dy; + board[cell] = 0 ? center : '+'; + for (dx = 1; dx < cw; ++dx) board[cell + dx] = '-'; + for (dy = 1; dy < ch; ++dy) board[cell + dy*lw] = '|'; + if (state->grid[i*w+j] == GRID_UNKNOWN) continue; + for (dx = 1; dx < cw; ++dx) + for (dy = 1; dy < ch; ++dy) + board[cell + dx + dy*lw] = + state->grid[i*w+j] == GRID_FULL ? '#' : '.'; + } + } + + memcpy(board + topleft + h*ch*lw, board + topleft, gw - 1); + + sfree(buf); + + return board; } struct game_ui { @@ -1708,7 +1790,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_can_format_as_text_now, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui,