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Revise the printing colour framework so that we can explicitly
request either of hatching or halftoning, and also choose which to supply as a fallback when printing in colour. [originally from svn r7976]
This commit is contained in:
9
nullfe.c
9
nullfe.c
@ -27,8 +27,13 @@ void blitter_free(drawing *dr, blitter *bl) {}
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void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
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void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
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int print_mono_colour(drawing *dr, int grey) { return 0; }
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int print_grey_colour(drawing *dr, int hatch, float grey) { return 0; }
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int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
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int print_grey_colour(drawing *dr, float grey) { return 0; }
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int print_hatched_colour(drawing *dr, int hatch) { return 0; }
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int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
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{ return 0; }
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int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
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{ return 0; }
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int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
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{ return 0; }
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void print_line_width(drawing *dr, int width) {}
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
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