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Revise the printing colour framework so that we can explicitly
request either of hatching or halftoning, and also choose which to supply as a fallback when printing in colour. [originally from svn r7976]
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2
solo.c
2
solo.c
@ -3719,7 +3719,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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*/
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if (state->xtype) {
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int i;
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int xhighlight = print_grey_colour(dr, HATCH_SLASH, 0.90F);
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int xhighlight = print_grey_colour(dr, 0.90F);
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for (i = 0; i < cr; i++)
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draw_rect(dr, BORDER + i*TILE_SIZE, BORDER + i*TILE_SIZE,
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