Trivial doc changes after recent prolificacy.

[originally from svn r6220]
This commit is contained in:
Jacob Nevins
2005-08-26 19:44:25 +00:00
parent d6163f9976
commit 067f06053c

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@ -111,6 +111,13 @@ had done before saving).
} }
\dt \ii\e{Print}
\dd Where supported (currently only on Windows), brings up a dialog
allowing you to print an arbitrary number of puzzles randomly
generated from the current parameters, optionally including the
current puzzle.
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_}) \dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the \dd Undoes a single move. (You can undo moves back to the start of the
@ -295,6 +302,7 @@ than by pasting it into the game ID selection box.
then some options, such as the difficulty level in Solo, will be then some options, such as the difficulty level in Solo, will be
missing. See \k{common-id} for more details on this.) missing. See \k{common-id} for more details on this.)
\C{net} \i{Net} \C{net} \i{Net}
\cfg{winhelp-topic}{games.net} \cfg{winhelp-topic}{games.net}
@ -406,6 +414,7 @@ feature and risk having ambiguous puzzles. (Also, finding \e{all}
the possible solutions can be an additional challenge for an the possible solutions can be an additional challenge for an
advanced player.) advanced player.)
\C{cube} \i{Cube} \C{cube} \i{Cube}
\cfg{winhelp-topic}{games.cube} \cfg{winhelp-topic}{games.cube}
@ -714,6 +723,7 @@ meanings to those in Net (see \k{net-params}) and Sixteen (see
Netslide was contributed to this collection by Richard Boulton. Netslide was contributed to this collection by Richard Boulton.
\C{pattern} \i{Pattern} \C{pattern} \i{Pattern}
\cfg{winhelp-topic}{games.pattern} \cfg{winhelp-topic}{games.pattern}
@ -840,8 +850,9 @@ particular, on difficulty levels \q{Trivial} and \q{Basic} there
will be a square you can fill in with a single number at all times, will be a square you can fill in with a single number at all times,
whereas at \q{Intermediate} level and beyond you will have to make whereas at \q{Intermediate} level and beyond you will have to make
partial deductions about the \e{set} of squares a number could be in partial deductions about the \e{set} of squares a number could be in
(or the set of numbers that could be in a square). At (or the set of numbers that could be in a square).
\q{Unreasonable} level, even this is not enough, and you will \#{Advanced, Extreme?}
At \q{Unreasonable} level, even this is not enough, and you will
eventually have to make a guess, and then backtrack if it turns out eventually have to make a guess, and then backtrack if it turns out
to be wrong. to be wrong.
@ -983,6 +994,8 @@ The cursor keys move a cursor around the grid. Pressing the Space or
Enter keys while the cursor is in an unselected region selects it; Enter keys while the cursor is in an unselected region selects it;
pressing Space or Enter again removes it as above. pressing Space or Enter again removes it as above.
(All the actions described in \k{common-actions} are also available.)
\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters \H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
These parameters are available from the \q{Custom...} option on the These parameters are available from the \q{Custom...} option on the
@ -1054,6 +1067,8 @@ mark, the game should be solved. (If you click in a square
\e{without} a red mark, a red mark will appear in it to indicate \e{without} a red mark, a red mark will appear in it to indicate
that you will need to reverse that operation to reach the solution.) that you will need to reverse that operation to reach the solution.)
(All the actions described in \k{common-actions} are also available.)
\H{flip-parameters} \I{parameters, for flip}Flip parameters \H{flip-parameters} \I{parameters, for flip}Flip parameters
These parameters are available from the \q{Custom...} option on the These parameters are available from the \q{Custom...} option on the
@ -1125,6 +1140,8 @@ If you correctly position all the pegs the solution will be displayed
below; if you run out of guesses (or select \q{Solve...}) the solution below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed. will also be revealed.
(All the actions described in \k{common-actions} are also available.)
\H{guess-parameters} \I{parameters, for Guess}Guess parameters \H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the These parameters are available from the \q{Custom...} option on the
@ -1169,8 +1186,8 @@ peg by jumping an adjacent peg over it (horizontally or vertically)
to a vacant hole on the other side. Your aim is to remove all but one to a vacant hole on the other side. Your aim is to remove all but one
of the pegs initially present. of the pegs initially present.
This game, best known as \q{Peg Solitaire}, is possibly one of the This game, best known as \I{Solitaire, Peg}\q{Peg Solitaire}, is
oldest puzzle games still commonly known. possibly one of the oldest puzzle games still commonly known.
\H{pegs-controls} \i{Pegs controls} \H{pegs-controls} \i{Pegs controls}
@ -1186,6 +1203,7 @@ Vacant spaces which you can move a peg into are marked with holes. A
space with no peg and no hole is not available for moving at all: it space with no peg and no hole is not available for moving at all: it
is an obstacle which you must work around. is an obstacle which you must work around.
(All the actions described in \k{common-actions} are also available.)
\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters \H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
@ -1234,6 +1252,7 @@ them, which you can use to remind yourself that you know those two
numbers are \e{not} covered by a single domino. Right-clicking again numbers are \e{not} covered by a single domino. Right-clicking again
removes the line. removes the line.
(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters \H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
@ -1277,6 +1296,8 @@ I originally saw this in the form of a Flash game called \i{Planarity}
To move a point, click on it with the left mouse button and drag it To move a point, click on it with the left mouse button and drag it
into a new position. into a new position.
(All the actions described in \k{common-actions} are also available.)
\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters \H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
There is only one parameter available from the \q{Custom...} option There is only one parameter available from the \q{Custom...} option
@ -1454,12 +1475,9 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}.
\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm} \W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
(in Japanese) (in Japanese)
\H{slant-controls} \i{Slant controls} \H{slant-controls} \i{Slant controls}
\IM{Slant controls} controls, for Slant \IM{Slant controls} controls, for Slant
\IM{Slant controls} keys, for Slant
\IM{Slant controls} shortcuts (keyboard), for Slant
Left-clicking in a blank square will place a \cw{\\} in it (a line Left-clicking in a blank square will place a \cw{\\} in it (a line
leaning to the left, i.e. running from the top left of the square to leaning to the left, i.e. running from the top left of the square to
@ -1531,8 +1549,6 @@ Light Up was contributed to this collection by James Harvey.
\H{lightup-controls} \i{Light Up controls} \H{lightup-controls} \i{Light Up controls}
\IM{Light Up controls} controls, for Light Up \IM{Light Up controls} controls, for Light Up
\IM{Light Up controls} keys, for Light Up
\IM{Light Up controls} shortcuts (keyboard), for Light Up
Left-clicking in a non-black square will toggle the presence of a light Left-clicking in a non-black square will toggle the presence of a light
in that square. Right-clicking in a non-black square toggles a mark there to aid in that square. Right-clicking in a non-black square toggles a mark there to aid
@ -1547,6 +1563,7 @@ do not (or cannot) have the right number of lights next to them.
Thus, the grid is solved when all non-black squares have yellow Thus, the grid is solved when all non-black squares have yellow
highlights and there are no red lights. highlights and there are no red lights.
(All the actions described in \k{common-actions} are also available.)
\H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters \H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters
@ -1603,12 +1620,9 @@ Allan for inspiring the train of thought that led to me realising
Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor
for many detailed suggestions. for many detailed suggestions.
\H{map-controls} \i{Map controls} \H{map-controls} \i{Map controls}
\IM{Map controls} controls, for Map \IM{Map controls} controls, for Map
\IM{Map controls} keys, for Map
\IM{Map controls} shortcuts (keyboard), for Map
To colour a region, click on an existing region of the desired To colour a region, click on an existing region of the desired
colour and drag that colour into the new region. colour and drag that colour into the new region.
@ -1619,6 +1633,7 @@ region of each colour, so that this is always possible!)
If you need to clear a region, you can drag from an empty region, or If you need to clear a region, you can drag from an empty region, or
from the puzzle boundary if there are no empty regions left. from the puzzle boundary if there are no empty regions left.
(All the actions described in \k{common-actions} are also available.)
\H{map-parameters} \I{parameters, for Map}Map parameters \H{map-parameters} \I{parameters, for Map}Map parameters
@ -1662,12 +1677,9 @@ Loopy was contributed to this collection by Mike Pinna.
\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm} \W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
(beware of Flash) (beware of Flash)
\H{loopy-controls} \i{Loopy controls} \H{loopy-controls} \i{Loopy controls}
\IM{Loopy controls} controls, for Loopy \IM{Loopy controls} controls, for Loopy
\IM{Loopy controls} keys, for Loopy
\IM{Loopy controls} shortcuts (keyboard), for Loopy
Click the left mouse button between two dots to add a line segment Click the left mouse button between two dots to add a line segment
connecting them. Click again to remove that line segment. connecting them. Click again to remove that line segment.
@ -1676,6 +1688,7 @@ If you are sure that a particular line segment is \e{not} part of
the loop, you can click the right mouse button to add a small cross the loop, you can click the right mouse button to add a small cross
indicating this. Click again to remove the cross. indicating this. Click again to remove the cross.
(All the actions described in \k{common-actions} are also available.)
\H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters \H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters