Trivial doc changes after recent prolificacy.

[originally from svn r6220]
This commit is contained in:
Jacob Nevins
2005-08-26 19:44:25 +00:00
parent d6163f9976
commit 067f06053c

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@ -111,6 +111,13 @@ had done before saving).
}
\dt \ii\e{Print}
\dd Where supported (currently only on Windows), brings up a dialog
allowing you to print an arbitrary number of puzzles randomly
generated from the current parameters, optionally including the
current puzzle.
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the
@ -295,6 +302,7 @@ than by pasting it into the game ID selection box.
then some options, such as the difficulty level in Solo, will be
missing. See \k{common-id} for more details on this.)
\C{net} \i{Net}
\cfg{winhelp-topic}{games.net}
@ -406,6 +414,7 @@ feature and risk having ambiguous puzzles. (Also, finding \e{all}
the possible solutions can be an additional challenge for an
advanced player.)
\C{cube} \i{Cube}
\cfg{winhelp-topic}{games.cube}
@ -714,6 +723,7 @@ meanings to those in Net (see \k{net-params}) and Sixteen (see
Netslide was contributed to this collection by Richard Boulton.
\C{pattern} \i{Pattern}
\cfg{winhelp-topic}{games.pattern}
@ -840,8 +850,9 @@ particular, on difficulty levels \q{Trivial} and \q{Basic} there
will be a square you can fill in with a single number at all times,
whereas at \q{Intermediate} level and beyond you will have to make
partial deductions about the \e{set} of squares a number could be in
(or the set of numbers that could be in a square). At
\q{Unreasonable} level, even this is not enough, and you will
(or the set of numbers that could be in a square).
\#{Advanced, Extreme?}
At \q{Unreasonable} level, even this is not enough, and you will
eventually have to make a guess, and then backtrack if it turns out
to be wrong.
@ -983,6 +994,8 @@ The cursor keys move a cursor around the grid. Pressing the Space or
Enter keys while the cursor is in an unselected region selects it;
pressing Space or Enter again removes it as above.
(All the actions described in \k{common-actions} are also available.)
\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
These parameters are available from the \q{Custom...} option on the
@ -1054,6 +1067,8 @@ mark, the game should be solved. (If you click in a square
\e{without} a red mark, a red mark will appear in it to indicate
that you will need to reverse that operation to reach the solution.)
(All the actions described in \k{common-actions} are also available.)
\H{flip-parameters} \I{parameters, for flip}Flip parameters
These parameters are available from the \q{Custom...} option on the
@ -1125,6 +1140,8 @@ If you correctly position all the pegs the solution will be displayed
below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed.
(All the actions described in \k{common-actions} are also available.)
\H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the
@ -1169,8 +1186,8 @@ peg by jumping an adjacent peg over it (horizontally or vertically)
to a vacant hole on the other side. Your aim is to remove all but one
of the pegs initially present.
This game, best known as \q{Peg Solitaire}, is possibly one of the
oldest puzzle games still commonly known.
This game, best known as \I{Solitaire, Peg}\q{Peg Solitaire}, is
possibly one of the oldest puzzle games still commonly known.
\H{pegs-controls} \i{Pegs controls}
@ -1186,6 +1203,7 @@ Vacant spaces which you can move a peg into are marked with holes. A
space with no peg and no hole is not available for moving at all: it
is an obstacle which you must work around.
(All the actions described in \k{common-actions} are also available.)
\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
@ -1234,6 +1252,7 @@ them, which you can use to remind yourself that you know those two
numbers are \e{not} covered by a single domino. Right-clicking again
removes the line.
(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
@ -1277,6 +1296,8 @@ I originally saw this in the form of a Flash game called \i{Planarity}
To move a point, click on it with the left mouse button and drag it
into a new position.
(All the actions described in \k{common-actions} are also available.)
\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
There is only one parameter available from the \q{Custom...} option
@ -1454,12 +1475,9 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}.
\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
(in Japanese)
\H{slant-controls} \i{Slant controls}
\IM{Slant controls} controls, for Slant
\IM{Slant controls} keys, for Slant
\IM{Slant controls} shortcuts (keyboard), for Slant
Left-clicking in a blank square will place a \cw{\\} in it (a line
leaning to the left, i.e. running from the top left of the square to
@ -1531,8 +1549,6 @@ Light Up was contributed to this collection by James Harvey.
\H{lightup-controls} \i{Light Up controls}
\IM{Light Up controls} controls, for Light Up
\IM{Light Up controls} keys, for Light Up
\IM{Light Up controls} shortcuts (keyboard), for Light Up
Left-clicking in a non-black square will toggle the presence of a light
in that square. Right-clicking in a non-black square toggles a mark there to aid
@ -1547,6 +1563,7 @@ do not (or cannot) have the right number of lights next to them.
Thus, the grid is solved when all non-black squares have yellow
highlights and there are no red lights.
(All the actions described in \k{common-actions} are also available.)
\H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters
@ -1603,12 +1620,9 @@ Allan for inspiring the train of thought that led to me realising
Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor
for many detailed suggestions.
\H{map-controls} \i{Map controls}
\IM{Map controls} controls, for Map
\IM{Map controls} keys, for Map
\IM{Map controls} shortcuts (keyboard), for Map
To colour a region, click on an existing region of the desired
colour and drag that colour into the new region.
@ -1619,6 +1633,7 @@ region of each colour, so that this is always possible!)
If you need to clear a region, you can drag from an empty region, or
from the puzzle boundary if there are no empty regions left.
(All the actions described in \k{common-actions} are also available.)
\H{map-parameters} \I{parameters, for Map}Map parameters
@ -1662,12 +1677,9 @@ Loopy was contributed to this collection by Mike Pinna.
\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
(beware of Flash)
\H{loopy-controls} \i{Loopy controls}
\IM{Loopy controls} controls, for Loopy
\IM{Loopy controls} keys, for Loopy
\IM{Loopy controls} shortcuts (keyboard), for Loopy
Click the left mouse button between two dots to add a line segment
connecting them. Click again to remove that line segment.
@ -1676,6 +1688,7 @@ If you are sure that a particular line segment is \e{not} part of
the loop, you can click the right mouse button to add a small cross
indicating this. Click again to remove the cross.
(All the actions described in \k{common-actions} are also available.)
\H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters