mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Memory management and other fixes from James H.
[originally from svn r8596]
This commit is contained in:
@ -2244,6 +2244,8 @@ static game_state *execute_move(game_state *state, char *move)
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if (sscanf(move, "%d,%d,%d,%d,%d%n",
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&x1, &y1, &x2, &y2, &nl, &n) != 5)
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goto badmove;
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if (!INGRID(ret, x1, y1) || !INGRID(ret, x2, y2))
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goto badmove;
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is1 = INDEX(ret, gridi, x1, y1);
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is2 = INDEX(ret, gridi, x2, y2);
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if (!is1 || !is2) goto badmove;
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@ -2253,6 +2255,8 @@ static game_state *execute_move(game_state *state, char *move)
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if (sscanf(move, "%d,%d,%d,%d%n",
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&x1, &y1, &x2, &y2, &n) != 4)
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goto badmove;
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if (!INGRID(ret, x1, y1) || !INGRID(ret, x2, y2))
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goto badmove;
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is1 = INDEX(ret, gridi, x1, y1);
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is2 = INDEX(ret, gridi, x2, y2);
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if (!is1 || !is2) goto badmove;
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@ -2261,6 +2265,8 @@ static game_state *execute_move(game_state *state, char *move)
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if (sscanf(move, "%d,%d%n",
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&x1, &y1, &n) != 2)
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goto badmove;
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if (!INGRID(ret, x1, y1))
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goto badmove;
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is1 = INDEX(ret, gridi, x1, y1);
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if (!is1) goto badmove;
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island_togglemark(is1);
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18
filling.c
18
filling.c
@ -1138,7 +1138,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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static game_state *execute_move(game_state *state, char *move)
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{
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game_state *new_state;
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game_state *new_state = NULL;
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const int sz = state->shared->params.w * state->shared->params.h;
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if (*move == 's') {
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@ -1149,18 +1149,18 @@ static game_state *execute_move(game_state *state, char *move)
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} else {
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int value;
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char *endptr, *delim = strchr(move, '_');
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if (!delim) return NULL;
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if (!delim) goto err;
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value = strtol(delim+1, &endptr, 0);
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if (*endptr || endptr == delim+1) return NULL;
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if (value < 0 || value > 9) return NULL;
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if (*endptr || endptr == delim+1) goto err;
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if (value < 0 || value > 9) goto err;
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new_state = dup_game(state);
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while (*move) {
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const int i = strtol(move, &endptr, 0);
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if (endptr == move) return NULL;
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if (i < 0 || i >= sz) return NULL;
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if (endptr == move) goto err;
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if (i < 0 || i >= sz) goto err;
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new_state->board[i] = value;
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if (*endptr == '_') break;
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if (*endptr != ',') return NULL;
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if (*endptr != ',') goto err;
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move = endptr + 1;
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}
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}
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@ -1181,6 +1181,10 @@ static game_state *execute_move(game_state *state, char *move)
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}
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return new_state;
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err:
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if (new_state) free_game(new_state);
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return NULL;
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}
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/* ----------------------------------------------------------------------
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@ -365,7 +365,7 @@ static char *game_text_format(game_state *state)
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case s_tile:
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if (sp->flags & F_TILE_ASSOC) {
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space *dot = sp2dot(state, sp->x, sp->y);
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if (dot->flags & F_DOT)
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if (dot && dot->flags & F_DOT)
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*p++ = (dot->flags & F_DOT_BLACK) ? 'B' : 'W';
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else
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*p++ = '?'; /* association with not-a-dot. */
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@ -1450,6 +1450,7 @@ generate:
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state = copy2;
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}
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}
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sfree(posns);
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}
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#endif
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@ -727,6 +727,7 @@ static void place_lights(game_state *state, random_state *rs)
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debug_state(state);
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assert(!"place_lights failed to resolve overlapping lights!");
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}
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sfree(numindices);
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}
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/* Fills in all black squares with numbers of adjacent lights. */
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3
map.c
3
map.c
@ -1373,6 +1373,7 @@ static int map_solver(struct solver_scratch *sc,
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*/
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}
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sfree(origcolouring);
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sfree(subcolouring);
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free_scratch(rsc);
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@ -1788,9 +1789,9 @@ static char *validate_desc(game_params *params, char *desc)
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map = snewn(2*wh, int);
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ret = parse_edge_list(params, &desc, map);
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sfree(map);
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if (ret)
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return ret;
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sfree(map);
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if (*desc != ',')
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return "Expected comma before clue list";
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1
midend.c
1
midend.c
@ -947,6 +947,7 @@ int midend_num_presets(midend *me)
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me->ourgame->encode_params(preset, TRUE);
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me->npresets++;
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}
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sfree(e);
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}
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}
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7
net.c
7
net.c
@ -950,8 +950,10 @@ static void perturb(int w, int h, unsigned char *tiles, int wrapping,
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}
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sfree(perim2);
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if (i == nperim)
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if (i == nperim) {
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sfree(perimeter);
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return; /* nothing we can do! */
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}
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/*
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* Now we've constructed a new link, we need to find the entire
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@ -2195,7 +2197,7 @@ static char *interpret_move(game_state *state, game_ui *ui,
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static game_state *execute_move(game_state *from, char *move)
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{
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game_state *ret;
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int tx, ty, n, noanim, orig;
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int tx = -1, ty = -1, n, noanim, orig;
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ret = dup_game(from);
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@ -2244,6 +2246,7 @@ static game_state *execute_move(game_state *from, char *move)
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}
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}
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if (!noanim) {
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if (tx == -1 || ty == -1) { free_game(ret); return NULL; }
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ret->last_rotate_x = tx;
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ret->last_rotate_y = ty;
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}
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@ -569,7 +569,7 @@ static char *validate_desc(game_params *params, char *desc)
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if (*desc && isdigit((unsigned char)*desc)) {
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do {
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p = desc;
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while (desc && isdigit((unsigned char)*desc)) desc++;
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while (*desc && isdigit((unsigned char)*desc)) desc++;
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n = atoi(p);
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rowspace -= n+1;
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@ -620,7 +620,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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if (*desc && isdigit((unsigned char)*desc)) {
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do {
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p = desc;
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while (desc && isdigit((unsigned char)*desc)) desc++;
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while (*desc && isdigit((unsigned char)*desc)) desc++;
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state->rowdata[state->rowsize * i + state->rowlen[i]++] =
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atoi(p);
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} while (*desc++ == '.');
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25
solo.c
25
solo.c
@ -582,7 +582,6 @@ static struct block_structure *dup_block_structure(struct block_structure *b)
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nb->blocks[i] = nb->blocks_data + i*nb->max_nr_squares;
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#ifdef STANDALONE_SOLVER
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nb->blocknames = (char **)smalloc(b->c * b->r *(sizeof(char *)+80));
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memcpy(nb->blocknames, b->blocknames, b->c * b->r *(sizeof(char *)+80));
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{
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int i;
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@ -1697,7 +1696,10 @@ static void solver(int cr, struct block_structure *blocks,
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usage->cube = snewn(cr*cr*cr, unsigned char);
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usage->grid = grid; /* write straight back to the input */
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if (kgrid) {
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int nclues = kblocks->nr_blocks;
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int nclues;
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assert(kblocks);
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nclues = kblocks->nr_blocks;
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/*
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* Allow for expansion of the killer regions, the absolute
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* limit is obviously one region per square.
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@ -2589,6 +2591,8 @@ static void solver(int cr, struct block_structure *blocks,
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"one solution");
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#endif
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sfree(usage->sq2region);
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sfree(usage->regions);
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sfree(usage->cube);
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sfree(usage->row);
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sfree(usage->col);
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@ -2598,6 +2602,7 @@ static void solver(int cr, struct block_structure *blocks,
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free_block_structure(usage->extra_cages);
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sfree(usage->extra_clues);
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}
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if (usage->kclues) sfree(usage->kclues);
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sfree(usage);
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solver_free_scratch(scratch);
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@ -3551,13 +3556,8 @@ static char *new_game_desc(game_params *params, random_state *rs,
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blocks = alloc_block_structure (c, r, area, cr, cr);
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if (params->killer) {
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kblocks = alloc_block_structure (c, r, area, cr, area);
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kgrid = snewn(area, digit);
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} else {
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kblocks = NULL;
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kgrid = NULL;
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}
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kblocks = NULL;
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kgrid = (params->killer) ? snewn(area, digit) : NULL;
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#ifdef STANDALONE_SOLVER
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assert(!"This should never happen, so we don't need to create blocknames");
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@ -3587,6 +3587,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
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make_blocks_from_whichblock(blocks);
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if (params->killer) {
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if (kblocks) free_block_structure(kblocks);
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kblocks = gen_killer_cages(cr, rs, params->kdiff > DIFF_KSINGLE);
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}
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@ -3753,6 +3754,11 @@ static char *new_game_desc(game_params *params, random_state *rs,
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desc = encode_puzzle_desc(params, grid, blocks, kgrid, kblocks);
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sfree(grid);
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free_block_structure(blocks);
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if (params->killer) {
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free_block_structure(kblocks);
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sfree(kgrid);
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}
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return desc;
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}
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@ -4150,6 +4156,7 @@ static void free_game(game_state *state)
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sfree(state->immutable);
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sfree(state->pencil);
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sfree(state->grid);
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if (state->kgrid) sfree(state->kgrid);
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sfree(state);
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}
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