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Mosaic: fix uninitialised field in dup_game().
not_completed_clues wasn't being copied from the previous game state, and was left uninitialised, so that its value was indeterminate.
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1
mosaic.c
1
mosaic.c
@ -907,6 +907,7 @@ static game_state *dup_game(const game_state *state)
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game_state *ret = snew(game_state);
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game_state *ret = snew(game_state);
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ret->cheating = state->cheating;
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ret->cheating = state->cheating;
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ret->not_completed_clues = state->not_completed_clues;
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ret->width = state->width;
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ret->width = state->width;
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ret->height = state->height;
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ret->height = state->height;
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ret->cells_contents = snewn(state->height * state->width, char);
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ret->cells_contents = snewn(state->height * state->width, char);
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