From 0a798c7484786abcd4b187f94b3734823ca1204e Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 22 Jul 2005 12:07:56 +0000 Subject: [PATCH] Solve animation (currently only in Untangle) was failing to set me->anim_pos to zero, meaning that if it happened immediately after a completion flash then anim_pos would start off half way through its run. [originally from svn r6127] --- midend.c | 1 + 1 file changed, 1 insertion(+) diff --git a/midend.c b/midend.c index 4c28ec8..f7d1aca 100644 --- a/midend.c +++ b/midend.c @@ -1125,6 +1125,7 @@ char *midend_solve(midend_data *me) me->ourgame->anim_length(me->states[me->statepos-2].state, me->states[me->statepos-1].state, +1, me->ui); + me->anim_pos = 0.0; } else { me->anim_time = 0.0; midend_finish_move(me);