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Add 'const' to the game_params arguments in validate_desc and
new_desc. Oddities in the 'make test' output brought to my attention that a few puzzles have been modifying their input game_params for various reasons; they shouldn't do that, because that's the game_params held permanently by the midend and it will affect subsequent game generations if they modify it. So now those arguments are const, and all the games which previously modified their game_params now take a copy and modify that instead. [originally from svn r9830]
This commit is contained in:
6
undead.c
6
undead.c
@ -237,7 +237,7 @@ struct game_state {
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int cheated;
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};
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static game_state *new_state(game_params *params) {
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static game_state *new_state(const game_params *params) {
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int i;
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game_state *state = snew(game_state);
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state->common = snew(struct game_common);
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@ -956,7 +956,7 @@ int path_cmp(const void *a, const void *b) {
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return pa->num_monsters - pb->num_monsters;
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}
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static char *new_game_desc(game_params *params, random_state *rs,
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static char *new_game_desc(const game_params *params, random_state *rs,
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char **aux, int interactive) {
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int i,count,c,w,h,r,p,g;
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game_state *new;
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@ -1419,7 +1419,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) {
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return state;
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}
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static char *validate_desc(game_params *params, char *desc) {
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static char *validate_desc(const game_params *params, char *desc) {
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int i;
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int w = params->w, h = params->h;
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int wh = w*h;
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