mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
David Nickerson reports odd behaviour involving a drag start point
persisting between separate mouse actions. Revamp all uses of the ndragcoords field in an attempt to stamp that out: we now distinguish between active drags (>0), a valid click but no drag yet (0), and a totally invalid situation in which all mouse activity will be ignored until the next fresh attempt (-1). [originally from svn r9405]
This commit is contained in:
25
pearl.c
25
pearl.c
@ -1717,7 +1717,8 @@ static char *game_text_format(game_state *state)
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struct game_ui {
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int *dragcoords; /* list of (y*w+x) coords in drag so far */
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int ndragcoords; /* number of entries in dragcoords. 0 = no drag. */
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int ndragcoords; /* number of entries in dragcoords.
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* 0 = click but no drag yet. -1 = no drag at all */
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int clickx, clicky; /* pixel position of initial click */
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};
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@ -1726,7 +1727,7 @@ static game_ui *new_ui(game_state *state)
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game_ui *ui = snew(game_ui);
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int sz = state->shared->sz;
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ui->ndragcoords = 0;
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ui->ndragcoords = -1;
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ui->dragcoords = snewn(sz, int);
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return ui;
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@ -1805,6 +1806,9 @@ static void update_ui_drag(game_state *state, game_ui *ui, int gx, int gy)
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if (!INGRID(state, gx, gy))
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return; /* square is outside grid */
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if (ui->ndragcoords < 0)
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return; /* drag not in progress anyway */
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pos = gy * w + gx;
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lastpos = ui->dragcoords[ui->ndragcoords > 0 ? ui->ndragcoords-1 : 0];
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@ -1916,7 +1920,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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char tmpbuf[80];
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if (IS_MOUSE_DOWN(button)) {
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if (!INGRID(state, gx, gy)) return NULL;
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if (!INGRID(state, gx, gy)) {
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ui->ndragcoords = -1;
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return NULL;
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}
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ui->clickx = x; ui->clicky = y;
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ui->dragcoords[0] = gy * w + gx;
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@ -1925,13 +1932,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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return "";
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}
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if (button == LEFT_DRAG) {
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if (button == LEFT_DRAG && ui->ndragcoords >= 0) {
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update_ui_drag(state, ui, gx, gy);
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return "";
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}
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if (IS_MOUSE_RELEASE(button)) {
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if (ui->ndragcoords) {
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if (ui->ndragcoords > 0) {
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/* End of a drag: process the cached line data. */
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int buflen = 0, bufsize = 256, tmplen;
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char *buf = NULL;
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@ -1957,16 +1964,18 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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}
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}
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ui->ndragcoords = 0;
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ui->ndragcoords = -1;
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return buf ? buf : "";
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} else {
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} else if (ui->dragcoords == 0) {
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/* Click (or tiny drag). Work out which edge we were
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* closest to. */
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int cx, cy;
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int gx2, gy2, l1, l2, ismark = (button == RIGHT_RELEASE);
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char movec = ismark ? 'M' : 'F';
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ui->ndragcoords = -1;
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/*
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* We process clicks based on the mouse-down location,
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* because that's more natural for a user to carefully
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@ -2321,7 +2330,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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flashing = DS_FLASH;
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memset(ds->draglines, 0, sz);
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if (ui->dragcoords) {
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if (ui->ndragcoords > 0) {
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int i, clearing = TRUE;
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for (i = 0; i < ui->ndragcoords - 1; i++) {
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int sx, sy, dx, dy, dir, oldstate, newstate;
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