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Initial checkin of `Solo', the number-placing puzzle popularised by
the Times under the name `Sudoku'. [originally from svn r5660]
This commit is contained in:
66
puzzles.but
66
puzzles.but
@ -18,6 +18,8 @@
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\cfg{ps-filename}{puzzles.ps}
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\cfg{pdf-filename}{puzzles.pdf}
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\define{by} \u00D7{x}
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This is a collection of small one-player puzzle games.
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\copyright This manual is copyright 2004 Simon Tatham. All rights
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@ -311,13 +313,13 @@ respectively.
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\cfg{winhelp-topic}{games.fifteen}
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The old ones are the best: this is the good old \q{\i{15-puzzle}} with
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sliding tiles. You have a 4x4 square grid; 15 squares contain numbered
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tiles, and the sixteenth is empty. Your move is to choose a tile next
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to the empty space, and slide it into the space. The aim is to end up
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with the tiles in numerical order, with the space in the bottom right
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(so that the top row reads 1,2,3,4 and the bottom row reads
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13,14,15,\e{space}).
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The old ones are the best: this is the good old \q{\i{15-puzzle}}
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with sliding tiles. You have a 4\by\.4 square grid; 15 squares
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contain numbered tiles, and the sixteenth is empty. Your move is to
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choose a tile next to the empty space, and slide it into the space.
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The aim is to end up with the tiles in numerical order, with the
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space in the bottom right (so that the top row reads 1,2,3,4 and the
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bottom row reads 13,14,15,\e{space}).
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\H{fifteen-controls} \i{Fifteen controls}
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@ -446,7 +448,7 @@ command-line configuration
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The expansion factor parameter, described in \k{rectangles-params},
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is not mentioned by default in the game ID (see \k{common-id}). So
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if you set your expansion factor to (say) 0.75, and then you
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generate an 11x11 grid, then the game ID will simply say
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generate an 11\by\.11 grid, then the game ID will simply say
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\c{11x11:}\e{numbers}. This means that if you send the game ID to
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another player and they paste it into their copy of Rectangles,
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their game will not be automatically configured to use the same
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@ -528,6 +530,54 @@ grey.
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The only options available from the \q{Custom...} option on the \q{Type}
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menu are \e{Width} and \e{Height}, which are self-explanatory.
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\C{solo} \i{Solo}
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\cfg{winhelp-topic}{games.solo}
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You have a square grid, which is divided into square or rectangular
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blocks. Each square must be filled in with a digit from 1 to the
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size of the grid, in such a way that
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\b every row contains only one occurrence of each digit
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\b every column contains only one occurrence of each digit
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\b every block contains only one occurrence of each digit.
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You are given some of the numbers as clues; your aim is to place the
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rest of the numbers correctly.
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The default puzzle size is 3\by\.3 (a 9\by\.9 actual grid, divided
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into nine 3\by\.3 blocks). You can also select sizes with
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rectangular blocks instead of square ones, such as 2\by\.3 (a
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6\by\.6 grid divided into six 3\by\.2 blocks).
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If you select a puzzle size which requires more than 9 digits, the
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additional digits will be letters of the alphabet. For example, if
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you select 3\by\.4 then the digits which go in your grid will be 1
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to 9, plus \cq{a}, \cq{b} and \cq{c}.
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I first saw this puzzle in \i{Nikoli} \k{nikoli}, although it's also
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been popularised by various newspapers under the name \q{Sudoku} or
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\q{Su Doku}.
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\H{solo-controls} \I{controls, for Solo}Solo controls
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To play Solo, simply click the mouse in any empty square and then
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type a digit or letter on the keyboard to fill that square. If you
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make a mistake, click the mouse in the incorrect square and press
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Space to clear it again (or use the Undo feature).
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(All the actions described in \k{common-actions} are also available.)
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\H{solo-parameters} \I{parameters, for Solo}Solo parameters
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Solo allows you to configure two separate dimensions of the puzzle
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grid: the number of columns, and the number of rows, into which the
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main grid is divided. (The size of a block is the inverse of this:
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for example, if you select 2 columns and 3 rows, each actual block
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will have 3 columns and 2 rows.)
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\A{licence} \I{MIT licence}\ii{Licence}
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This software is \i{copyright} 2004-2005 Simon Tatham.
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