Fix entering pencil marks from the keyboard; the cursor is no longer removed

(this brings Undead into line with Solo, etc).

[originally from svn r9769]
This commit is contained in:
Jacob Nevins
2013-03-10 12:28:13 +00:00
parent 4a1669b9ad
commit 0d62b4a688

View File

@ -1713,24 +1713,23 @@ static char *interpret_move(game_state *state, game_ui *ui,
if (xi >= 0 && !state->common->fixed[xi]) {
if (button == 'g' || button == 'G' || button == '1') {
sprintf(buf,"g%d",xi);
ui->hpencil = ui->hshow = 0;
if (!ui->hcursor) ui->hpencil = ui->hshow = 0;
return dupstr(buf);
}
if (button == 'v' || button == 'V' || button == '2') {
sprintf(buf,"v%d",xi);
ui->hpencil = ui->hshow = 0;
if (!ui->hcursor) ui->hpencil = ui->hshow = 0;
return dupstr(buf);
}
if (button == 'z' || button == 'Z' || button == '3') {
sprintf(buf,"z%d",xi);
ui->hpencil = ui->hshow = 0;
if (!ui->hcursor) ui->hpencil = ui->hshow = 0;
return dupstr(buf);
}
if (button == 'e' || button == 'E' || button == CURSOR_SELECT2 ||
button == '0' || button == '\b') {
if (!ui->hcursor) ui->hshow = 0;
sprintf(buf,"E%d",xi);
ui->hpencil = ui->hshow = 0;
if (!ui->hcursor) ui->hpencil = ui->hshow = 0;
return dupstr(buf);
}
}
@ -2597,4 +2596,3 @@ const struct game thegame = {
FALSE, game_timing_state,
0, /* flags */
};